Fenrich the Reaver - Invokers Titan Legacy

Last updated 5 Nov 2026

Fenrich the ReaverBeastbloodsDarkMelee AttackerFrost
Faction
Beastbloods
Element
Dark
Class
Melee Attacker
Sign of
Vess
Tolerances
Frost
Rarity
Rare

Fenrich the Reaver skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 26% ATK
  2. Damage: 27.6% ATK
  3. Damage: 29.1% ATK
  4. Damage: 31.7% ATK
  5. Damage: 34.8% ATK
  6. Damage: 37.4% ATK
  7. Damage: 40.6% ATK
  8. Damage: 43.2% ATK
  9. Damage: 46.3% ATK
  10. Damage: 48.9% ATK
  11. Damage: 52% ATK
Skill 1

Swordthirst

Attacks 1 enemy, dealing damage. If the target has 3 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 6s. Damage increases by 20% if the target has 3 or more debuffs.
Skill levels (11)
  1. If the target has 5 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 3s. Damage increases by 10% if the target has 5 or more debuffs. (#1 Damage: 152.5% ATK)
  2. If the target has 5 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 3.5s. Damage increases by 10% if the target has 5 or more debuffs. (#1 Damage: 161.6% ATK)
  3. If the target has 5 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 3.5s. Damage increases by 12% if the target has 5 or more debuffs. (#1 Damage: 170.8% ATK)
  4. If the target has 5 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 4s. Damage increases by 12% if the target has 5 or more debuffs. (#1 Damage: 186.1% ATK)
  5. If the target has 5 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 4s. Damage increases by 14% if the target has 5 or more debuffs. (#1 Damage: 204.4% ATK)
  6. If the target has 4 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 4.5s. Damage increases by 14% if the target has 4 or more debuffs. (#1 Damage: 219.6% ATK)
  7. If the target has 4 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 4.5s. Damage increases by 16% if the target has 4 or more debuffs. (#1 Damage: 237.9% ATK)
  8. If the target has 4 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 5s. Damage increases by 16% if the target has 4 or more debuffs. (#1 Damage: 253.1% ATK)
  9. If the target has 4 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 5s. Damage increases by 18% if the target has 4 or more debuffs. (#1 Damage: 271.4% ATK)
  10. If the target has 4 or more debuffs Reduces the cooldown of a random Active Skill on Fenrich the Reaver by 5.5s. Damage increases by 18% if the target has 4 or more debuffs. (#1 Damage: 286.7% ATK)
  11. #1 Damage: 305% ATK
Skill 2

Beast Lunge

RES Down
Attacks 1 enemy, dealing damage. Casts a RES Down debuff on the target, lasting 14s.
Accuracy required for: RES Down
Skill levels (11)
  1. Casts a [RES Down] debuff on the target, lasting 10s. (#1 Damage: 305% ATK)
  2. Casts a [RES Down] debuff on the target, lasting 10s. (#1 Damage: 323.3% ATK)
  3. Casts a [RES Down] debuff on the target, lasting 11s. (#1 Damage: 341.6% ATK)
  4. Casts a [RES Down] debuff on the target, lasting 11s. (#1 Damage: 372.1% ATK)
  5. Casts a [RES Down] debuff on the target, lasting 11s. (#1 Damage: 408.7% ATK)
  6. Casts a [RES Down] debuff on the target, lasting 11s. (#1 Damage: 439.2% ATK)
  7. Casts a [RES Down] debuff on the target, lasting 12s. (#1 Damage: 475.8% ATK)
  8. Casts a [RES Down] debuff on the target, lasting 12s. (#1 Damage: 506.3% ATK)
  9. Casts a [RES Down] debuff on the target, lasting 12s. (#1 Damage: 542.9% ATK)
  10. Casts a [RES Down] debuff on the target, lasting 13s. (#1 Damage: 573.4% ATK)
  11. #1 Damage: 610% ATK
Skill 3

Bladeclaw

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. Each hit casts a 1.25% Bleed debuff on the target, lasting 6s. The Bleed ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 500% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Each hit casts a [0.75% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 0.75% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 83% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 83% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  2. Each hit casts a [0.8% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 0.8% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 88% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 88% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  3. Each hit casts a [0.85% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 0.85% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 93% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 93% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  4. Each hit casts a [0.9% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 101.3% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 101.3% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  5. Each hit casts a [0.95% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 0.95% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 111.2% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 111.2% ATK; #4 Bleed Damage Limit: 300% ATK per tick)
  6. Each hit casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 119.5% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 119.5% ATK; #4 Bleed Damage Limit: 300% ATK per tick)
  7. Each hit casts a [1.05% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 129.5% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 129.5% ATK; #4 Bleed Damage Limit: 350% ATK per tick)
  8. Each hit casts a [1.1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 137.8% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 137.8% ATK; #4 Bleed Damage Limit: 350% ATK per tick)
  9. Each hit casts a [1.15% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.15% of their MAX HP per tick (up to 400% ATK). (#1 Damage: 147.7% ATK; #2 Bleed Damage Limit: 400% ATK per tick; #3 Damage: 147.7% ATK; #4 Bleed Damage Limit: 400% ATK per tick)
  10. Each hit casts a [1.2% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 400% ATK). (#1 Damage: 156% ATK; #2 Bleed Damage Limit: 400% ATK per tick; #3 Damage: 156% ATK; #4 Bleed Damage Limit: 400% ATK per tick)
  11. #1 Damage: 166% ATK; #2 Bleed Damage Limit: 500% ATK per tick; #3 Damage: 166% ATK; #4 Bleed Damage Limit: 500% ATK per tick
Ultimate

Wild Frenzy

Crit Rate DownCrit DMG Down
Attacks 1 enemy 2 times, dealing damage per hit. The first hit casts a Crit Rate Down debuff on the target, lasting 16s. Then, casts a Crit DMG Down debuff on the target, lasting 16s, on the second hit.
Accuracy required for: Crit Rate Down, Crit DMG Down
Skill levels (11)
  1. The first hit casts a [Crit Rate Down] debuff on the target, lasting 12s. Then, casts a [Crit DMG Down] debuff on the target, lasting 12s, on the second hit. (#1 Damage: 265% ATK; #2 Damage: 265% ATK)
  2. The first hit casts a [Crit Rate Down] debuff on the target, lasting 12s. Then, casts a [Crit DMG Down] debuff on the target, lasting 12s, on the second hit. (#1 Damage: 280.9% ATK; #2 Damage: 280.9% ATK)
  3. The first hit casts a [Crit Rate Down] debuff on the target, lasting 12s. Then, casts a [Crit DMG Down] debuff on the target, lasting 12s, on the second hit. (#1 Damage: 296.8% ATK; #2 Damage: 296.8% ATK)
  4. The first hit casts a [Crit Rate Down] debuff on the target, lasting 12s. Then, casts a [Crit DMG Down] debuff on the target, lasting 12s, on the second hit. (#1 Damage: 323.3% ATK; #2 Damage: 323.3% ATK)
  5. The first hit casts a [Crit Rate Down] debuff on the target, lasting 13s. Then, casts a [Crit DMG Down] debuff on the target, lasting 13s, on the second hit. (#1 Damage: 355.1% ATK; #2 Damage: 355.1% ATK)
  6. The first hit casts a [Crit Rate Down] debuff on the target, lasting 13s. Then, casts a [Crit DMG Down] debuff on the target, lasting 13s, on the second hit. (#1 Damage: 381.6% ATK; #2 Damage: 381.6% ATK)
  7. The first hit casts a [Crit Rate Down] debuff on the target, lasting 14s. Then, casts a [Crit DMG Down] debuff on the target, lasting 14s, on the second hit. (#1 Damage: 413.4% ATK; #2 Damage: 413.4% ATK)
  8. The first hit casts a [Crit Rate Down] debuff on the target, lasting 14s. Then, casts a [Crit DMG Down] debuff on the target, lasting 14s, on the second hit. (#1 Damage: 439.9% ATK; #2 Damage: 439.9% ATK)
  9. The first hit casts a [Crit Rate Down] debuff on the target, lasting 15s. Then, casts a [Crit DMG Down] debuff on the target, lasting 15s, on the second hit. (#1 Damage: 471.7% ATK; #2 Damage: 471.7% ATK)
  10. The first hit casts a [Crit Rate Down] debuff on the target, lasting 15s. Then, casts a [Crit DMG Down] debuff on the target, lasting 15s, on the second hit. (#1 Damage: 498.2% ATK; #2 Damage: 498.2% ATK)
  11. #1 Damage: 530% ATK; #2 Damage: 530% ATK

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