Heatstroke Stila - Invokers Titan Legacy

Last updated 7 Nov 2026

Heatstroke StilaIronbandsWindRanged AttackerDaze

Heatstroke Stila is an Uncommon Wind Ranged Attacker from the Ironbands faction in Invokers Titan Legacy.

Faction
Ironbands
Element
Wind
Class
Ranged Attacker
Sign of
Temero
Tolerances
Daze
Rarity
Uncommon

Heatstroke Stila skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 21% ATK
  2. Damage: 22.3% ATK
  3. Damage: 23.5% ATK
  4. Damage: 25.6% ATK
  5. Damage: 28.1% ATK
  6. Damage: 30.2% ATK
  7. Damage: 32.8% ATK
  8. Damage: 34.9% ATK
  9. Damage: 37.4% ATK
  10. Damage: 39.5% ATK
  11. Damage: 42% ATK
Skill 1

Iron Nail

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. #1 Damage: 129% ATK
  2. #1 Damage: 136.7% ATK
  3. #1 Damage: 144.5% ATK
  4. #1 Damage: 157.4% ATK
  5. #1 Damage: 172.9% ATK
  6. #1 Damage: 185.8% ATK
  7. #1 Damage: 201.2% ATK
  8. #1 Damage: 214.1% ATK
  9. #1 Damage: 229.6% ATK
  10. #1 Damage: 242.5% ATK
  11. #1 Damage: 258% ATK
Skill 2

Hammer Bolt

Attacks 1 enemy from a distance of 9m, dealing damage. Pushes the target 7m away.
Accuracy required for: Push
Skill levels (11)
  1. #1 Damage: 257% ATK
  2. #1 Damage: 272.4% ATK
  3. #1 Damage: 287.8% ATK
  4. #1 Damage: 313.5% ATK
  5. #1 Damage: 344.4% ATK
  6. #1 Damage: 370.1% ATK
  7. #1 Damage: 400.9% ATK
  8. #1 Damage: 426.6% ATK
  9. #1 Damage: 457.5% ATK
  10. #1 Damage: 483.2% ATK
  11. #1 Damage: 514% ATK
Skill 3

Blood Barb

Bleed
Attacks 1 enemy from a distance of 9m, dealing damage. Casts a 1.5% Bleed debuff on the target, lasting 4s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Casts a [1% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 125% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  2. Casts a [1.1% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 132.5% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  3. Casts a [1.1% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 140% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  4. Casts a [1.2% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 152.5% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  5. Casts a [1.2% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 167.5% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  6. Casts a [1.3% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 180% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  7. Casts a [1.3% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 195% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  8. Casts a [1.4% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 1.4% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 207.5% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  9. Casts a [1.4% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 1.4% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 222.5% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  10. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 235% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 250% ATK; #2 Bleed Damage Limit: 300% ATK per tick
Ultimate

Hot Rain

DEF Down
Attacks 1 random enemy in a 8m radius, from a distance of 9m, 3 times, dealing damage per hit. Each hit casts a DEF Down debuff on the target, lasting 9s.
Accuracy required for: DEF Down
Skill levels (11)
  1. Each hit casts a [DEF Down] debuff on the target, lasting 7s. (#1 Damage: 144.5% ATK; #2 Damage: 144.5% ATK; #3 Damage: 144.5% ATK)
  2. Each hit casts a [DEF Down] debuff on the target, lasting 7.5s. (#1 Damage: 153.2% ATK; #2 Damage: 153.2% ATK; #3 Damage: 153.2% ATK)
  3. Each hit casts a [DEF Down] debuff on the target, lasting 7.5s. (#1 Damage: 161.8% ATK; #2 Damage: 161.8% ATK; #3 Damage: 161.8% ATK)
  4. Each hit casts a [DEF Down] debuff on the target, lasting 8s. (#1 Damage: 176.3% ATK; #2 Damage: 176.3% ATK; #3 Damage: 176.3% ATK)
  5. Each hit casts a [DEF Down] debuff on the target, lasting 8s. (#1 Damage: 193.6% ATK; #2 Damage: 193.6% ATK; #3 Damage: 193.6% ATK)
  6. Each hit casts a [DEF Down] debuff on the target, lasting 8.5s. (#1 Damage: 208.1% ATK; #2 Damage: 208.1% ATK; #3 Damage: 208.1% ATK)
  7. Each hit casts a [DEF Down] debuff on the target, lasting 8.5s. (#1 Damage: 225.4% ATK; #2 Damage: 225.4% ATK; #3 Damage: 225.4% ATK)
  8. Each hit casts a [DEF Down] debuff on the target, lasting 8.5s. (#1 Damage: 239.9% ATK; #2 Damage: 239.9% ATK; #3 Damage: 239.9% ATK)
  9. Each hit casts a [DEF Down] debuff on the target, lasting 8.5s. (#1 Damage: 257.2% ATK; #2 Damage: 257.2% ATK; #3 Damage: 257.2% ATK)
  10. #1 Damage: 271.7% ATK; #2 Damage: 271.7% ATK; #3 Damage: 271.7% ATK
  11. #1 Damage: 289% ATK; #2 Damage: 289% ATK; #3 Damage: 289% ATK

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