Nightcap Zirdel - Invokers Titan Legacy

Last updated 7 Nov 2026

Nightcap ZirdelNocturnaDarkMelee AttackerManaburn

Nightcap Zirdel is a Rare Dark Melee Attacker from the Nocturna faction in Invokers Titan Legacy.

Faction
Nocturna
Element
Dark
Class
Melee Attacker
Sign of
Temero
Tolerances
Manaburn
Rarity
Rare

Nightcap Zirdel skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 23.5% ATK
  2. Damage: 24.9% ATK
  3. Damage: 26.3% ATK
  4. Damage: 28.7% ATK
  5. Damage: 31.5% ATK
  6. Damage: 33.8% ATK
  7. Damage: 36.7% ATK
  8. Damage: 39% ATK
  9. Damage: 41.8% ATK
  10. Damage: 44.2% ATK
  11. Damage: 47% ATK
Skill 1

Bottle Opener

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 132.5% ATK
  2. #1 Damage: 140.4% ATK
  3. #1 Damage: 148.4% ATK
  4. #1 Damage: 161.7% ATK
  5. #1 Damage: 177.6% ATK
  6. #1 Damage: 190.8% ATK
  7. #1 Damage: 206.7% ATK
  8. #1 Damage: 219.9% ATK
  9. #1 Damage: 235.9% ATK
  10. #1 Damage: 249.1% ATK
  11. #1 Damage: 265% ATK
Skill 2

Mixer

Bleed
Charges through a 10x3m path towards 1 enemy, damaging each enemy hit, dealing damage. Casts a 1.25% Bleed debuff on each target hit, lasting 6s. The Bleed ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Casts a [1% Bleed] debuff on each target hit, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 65% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  2. Casts a [1.05% Bleed] debuff on each target hit, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.05% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 68.9% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  3. Casts a [1.1% Bleed] debuff on each target hit, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 72.8% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  4. Casts a [1.1% Bleed] debuff on each target hit, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 79.3% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  5. Casts a [1.15% Bleed] debuff on each target hit, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.15% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 87.1% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  6. Casts a [1.15% Bleed] debuff on each target hit, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.15% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 93.6% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  7. Casts a [1.15% Bleed] debuff on each target hit, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.15% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 101.4% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  8. Casts a [1.25% Bleed] debuff on each target hit, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 107.9% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  9. Casts a [1.25% Bleed] debuff on each target hit, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 115.7% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  10. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 122.2% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 130% ATK; #2 Bleed Damage Limit: 300% ATK per tick
Skill 3

Deadly Cocktail

Selects 1 enemy up to 14m away. Attacks 8 enemies in a 4m radius around the target, from a distance of 6m, 5 times over 5s, dealing damage per hit.
Skill levels (11)
  1. #1 Damage: 27.5% ATK
  2. #1 Damage: 29.1% ATK
  3. #1 Damage: 30.8% ATK
  4. #1 Damage: 33.6% ATK
  5. #1 Damage: 36.9% ATK
  6. #1 Damage: 39.6% ATK
  7. #1 Damage: 42.9% ATK
  8. #1 Damage: 45.7% ATK
  9. #1 Damage: 49% ATK
  10. #1 Damage: 51.7% ATK
  11. #1 Damage: 55% ATK
Ultimate

Last Orders

Bleed
Attacks 1 enemy 3 times, dealing damage per hit.
Each hit casts a 1.5% Bleed debuff on 1 enemy, lasting 8s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Each hit casts a [1% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 70% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  2. Each hit casts a [1.1% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 74.2% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  3. Each hit casts a [1.2% Bleed] debuff on 1 enemy, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 78.4% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  4. Each hit casts a [1.2% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 85.4% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  5. Each hit casts a [1.2% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 93.8% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  6. Each hit casts a [1.3% Bleed] debuff on 1 enemy, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 100.8% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  7. Each hit casts a [1.3% Bleed] debuff on 1 enemy, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 109.2% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  8. Each hit casts a [1.3% Bleed] debuff on 1 enemy, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 116.2% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  9. Each hit casts a [1.5% Bleed] debuff on 1 enemy, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 124.6% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  10. Each hit casts a [1.5% Bleed] debuff on 1 enemy, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 131.6% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 140% ATK; #2 Bleed Damage Limit: 300% ATK per tick

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