Silanth - Invokers Titan Legacy

Last updated 5 Nov 2026

SilanthNocturnaDarkMelee AttackerBlight

Silanth is a Rare Dark Melee Attacker from the Nocturna faction in Invokers Titan Legacy.

Silanth always did what she wanted. And when the rebel Princess heard of a vampire lord that could hold the secret to halting the curse burning in her veins, she headed straight over. She got him to give her exactly what she wanted – all the power of the Roseblood Curse, none of the downsides.

Faction
Nocturna
Element
Dark
Class
Melee Attacker
Sign of
Temero
Tolerances
Blight
Rarity
Rare

Silanth stats

  • HP6044#146/161
  • ATK792#108/161
  • DEF552#141/161
  • CRIT RATE10%#74/161
  • CRIT DMG60%#56/161
  • ACC23#122/161
  • RES10#138/161
  • COMBO SPD0#143/161
  • SKILL SPD6#96/161
  • SKILL RECOV0#147/161
  • MANA GEN37#72/161
  • INSTINCT41#144/161
  • MOVE SPD145#29/161

Silanth skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 23% ATK
  2. Damage: 24.4% ATK
  3. Damage: 25.8% ATK
  4. Damage: 28.1% ATK
  5. Damage: 30.8% ATK
  6. Damage: 33.1% ATK
  7. Damage: 35.9% ATK
  8. Damage: 38.2% ATK
  9. Damage: 40.9% ATK
  10. Damage: 43.2% ATK
  11. Damage: 46% ATK
Skill 1

Bloomshred

Attacks 1 enemy 3 times, dealing damage per hit.
Skill levels (11)
  1. #1 Damage: 45.5% ATK
  2. #1 Damage: 48.2% ATK
  3. #1 Damage: 51% ATK
  4. #1 Damage: 55.5% ATK
  5. #1 Damage: 61% ATK
  6. #1 Damage: 65.5% ATK
  7. #1 Damage: 71% ATK
  8. #1 Damage: 75.5% ATK
  9. #1 Damage: 81% ATK
  10. #1 Damage: 85.5% ATK
  11. #1 Damage: 91% ATK
Skill 2

Reaping Crescent

RES Down
Attacks 1 enemy 2 times, dealing damage per hit. The first hit launches the target for 2s. Then, casts a 25% RES Down debuff on the target, lasting 8s, on the second hit.
Accuracy required for: Launch, RES Down
Skill levels (11)
  1. The first hit launches the target for 1.5s. Then, casts a [15% RES Down] debuff on the target, lasting 6s, on the second hit. (#1 Damage: 132.5% ATK; #2 Damage: 132.5% ATK)
  2. The first hit launches the target for 1.5s. Then, casts a [16% RES Down] debuff on the target, lasting 6s, on the second hit. (#1 Damage: 140.4% ATK; #2 Damage: 140.4% ATK)
  3. The first hit launches the target for 1.6s. Then, casts a [16% RES Down] debuff on the target, lasting 6s, on the second hit. (#1 Damage: 148.4% ATK; #2 Damage: 148.4% ATK)
  4. The first hit launches the target for 1.6s. Then, casts a [16% RES Down] debuff on the target, lasting 7s, on the second hit. (#1 Damage: 161.7% ATK; #2 Damage: 161.7% ATK)
  5. The first hit launches the target for 1.7s. Then, casts a [18% RES Down] debuff on the target, lasting 7s, on the second hit. (#1 Damage: 177.6% ATK; #2 Damage: 177.6% ATK)
  6. The first hit launches the target for 1.7s. Then, casts a [18% RES Down] debuff on the target, lasting 7s, on the second hit. (#1 Damage: 190.8% ATK; #2 Damage: 190.8% ATK)
  7. The first hit launches the target for 1.8s. Then, casts a [20% RES Down] debuff on the target, lasting 7s, on the second hit. (#1 Damage: 206.7% ATK; #2 Damage: 206.7% ATK)
  8. The first hit launches the target for 1.9s. Then, casts a [20% RES Down] debuff on the target, lasting 8s, on the second hit. (#1 Damage: 219.9% ATK; #2 Damage: 219.9% ATK)
  9. The first hit launches the target for 1.9s. Then, casts a [22% RES Down] debuff on the target, lasting 8s, on the second hit. (#1 Damage: 235.9% ATK; #2 Damage: 235.9% ATK)
  10. Then, casts a [22% RES Down] debuff on the target, lasting 8s, on the second hit. (#1 Damage: 249.1% ATK; #2 Damage: 249.1% ATK)
  11. #1 Damage: 265% ATK; #2 Damage: 265% ATK
Skill 3

Bloodpetal Harvest

Bleed
Attacks 8 enemies in a 5m radius around Silanth 3 times, dealing damage per hit. Casts a 1.5% Bleed debuff on the targets, lasting 8s, on the third hit. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Casts a [1% Bleed] debuff on the targets, lasting 6s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 35% ATK; #2 Damage: 35% ATK; #3 Damage: 35% ATK; #4 Bleed Damage Limit: 150% ATK per tick)
  2. Casts a [1% Bleed] debuff on the targets, lasting 6s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 37.1% ATK; #2 Damage: 37.1% ATK; #3 Damage: 37.1% ATK; #4 Bleed Damage Limit: 150% ATK per tick)
  3. Casts a [1% Bleed] debuff on the targets, lasting 6s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 39.2% ATK; #2 Damage: 39.2% ATK; #3 Damage: 39.2% ATK; #4 Bleed Damage Limit: 175% ATK per tick)
  4. Casts a [1.1% Bleed] debuff on the targets, lasting 6s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 42.7% ATK; #2 Damage: 42.7% ATK; #3 Damage: 42.7% ATK; #4 Bleed Damage Limit: 175% ATK per tick)
  5. Casts a [1.2% Bleed] debuff on the targets, lasting 6s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 46.9% ATK; #2 Damage: 46.9% ATK; #3 Damage: 46.9% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  6. Casts a [1.2% Bleed] debuff on the targets, lasting 6s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 50.4% ATK; #2 Damage: 50.4% ATK; #3 Damage: 50.4% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  7. Casts a [1.3% Bleed] debuff on the targets, lasting 6s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 54.6% ATK; #2 Damage: 54.6% ATK; #3 Damage: 54.6% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  8. Casts a [1.4% Bleed] debuff on the targets, lasting 7s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1.4% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 58.1% ATK; #2 Damage: 58.1% ATK; #3 Damage: 58.1% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  9. Casts a [1.4% Bleed] debuff on the targets, lasting 7s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1.4% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 62.3% ATK; #2 Damage: 62.3% ATK; #3 Damage: 62.3% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  10. Casts a [1.4% Bleed] debuff on the targets, lasting 8s, on the third hit. The [Bleed] ticks every 2s, damaging targets by 1.4% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 65.8% ATK; #2 Damage: 65.8% ATK; #3 Damage: 65.8% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 70% ATK; #2 Damage: 70% ATK; #3 Damage: 70% ATK; #4 Bleed Damage Limit: 300% ATK per tick
Ultimate

Sanguine Thorns

Attacks 8 enemies in a 5m radius around the closest enemy 2 times, dealing damage per hit. Damage increases by 15% per debuff on the target, limited up to +75% damage.
Skill levels (11)
  1. Damage increases by 8% per debuff on the target, limited up to +50% damage. (#1 Damage: 115% ATK; #2 Damage: 115% ATK)
  2. Damage increases by 8% per debuff on the target, limited up to +53% damage. (#1 Damage: 121.9% ATK; #2 Damage: 121.9% ATK)
  3. Damage increases by 9% per debuff on the target, limited up to +53% damage. (#1 Damage: 128.8% ATK; #2 Damage: 128.8% ATK)
  4. Damage increases by 9% per debuff on the target, limited up to +55% damage. (#1 Damage: 140.3% ATK; #2 Damage: 140.3% ATK)
  5. Damage increases by 9% per debuff on the target, limited up to +55% damage. (#1 Damage: 154.1% ATK; #2 Damage: 154.1% ATK)
  6. Damage increases by 9% per debuff on the target, limited up to +60% damage. (#1 Damage: 165.6% ATK; #2 Damage: 165.6% ATK)
  7. Damage increases by 10% per debuff on the target, limited up to +60% damage. (#1 Damage: 179.4% ATK; #2 Damage: 179.4% ATK)
  8. Damage increases by 10% per debuff on the target, limited up to +65% damage. (#1 Damage: 190.9% ATK; #2 Damage: 190.9% ATK)
  9. Damage increases by 12% per debuff on the target, limited up to +65% damage. (#1 Damage: 204.7% ATK; #2 Damage: 204.7% ATK)
  10. Damage increases by 15% per debuff on the target, limited up to +70% damage. (#1 Damage: 216.2% ATK; #2 Damage: 216.2% ATK)
  11. #1 Damage: 230% ATK; #2 Damage: 230% ATK

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