Ballus the Bull - Invokers Titan Legacy

Last updated 2 Nov 2026

Ballus the BullLightseekersFireTankBlight
Overall1.8average of 20 ratings

Ballus the Bull is a Rare Fire Tank from the Lightseekers faction in Invokers Titan Legacy.

Ballus was the biggest man in his Legion, and with shoulders like those he didn't have much use for tactics. Or courtesy. Or other people's opinions. His officers often disagreed, though, and it was a great relief to everyone when Ballus the Bull left to become the world's largest mercenary.

Faction
Lightseekers
Element
Fire
Class
Tank
Sign of
Actia
Tolerances
Blight
Rarity
Rare

Ballus the Bull stats

  • HP9016#68/161
  • ATK289#158/161
  • DEF776#53/161
  • CRIT RATE5%#89/161
  • CRIT DMG50%#73/161
  • ACC92#2/161
  • RES76#5/161
  • COMBO SPD0#61/161
  • SKILL SPD4#106/161
  • SKILL RECOV0#73/161
  • MANA GEN45#2/161
  • INSTINCT54#5/161
  • MOVE SPD144#31/161

Ballus the Bull ratings

General Areas

  • Campaign2
  • Spires2.5
  • Arena1.5
  • Sedula1.5

Gear Bosses

Other Bosses

Ballus the Bull skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 13% ATK + 9% DEF
  2. Damage: 13.8% ATK + 9.5% DEF
  3. Damage: 14.6% ATK + 10.1% DEF
  4. Damage: 15.9% ATK + 11% DEF
  5. Damage: 17.4% ATK + 12.1% DEF
  6. Damage: 18.7% ATK + 13% DEF
  7. Damage: 20.3% ATK + 14% DEF
  8. Damage: 21.6% ATK + 14.9% DEF
  9. Damage: 23.1% ATK + 16% DEF
  10. Damage: 24.4% ATK + 16.9% DEF
  11. Damage: 26% ATK + 18% DEF
Skill 1

Bull Crush

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 82.5% ATK + 56% DEF
  2. #1 Damage: 87.4% ATK + 59.4% DEF
  3. #1 Damage: 92.4% ATK + 62.7% DEF
  4. #1 Damage: 100.7% ATK + 68.3% DEF
  5. #1 Damage: 110.6% ATK + 75% DEF
  6. #1 Damage: 118.8% ATK + 80.6% DEF
  7. #1 Damage: 128.7% ATK + 87.4% DEF
  8. #1 Damage: 136.9% ATK + 93% DEF
  9. #1 Damage: 146.8% ATK + 99.7% DEF
  10. #1 Damage: 155.1% ATK + 105.3% DEF
  11. #1 Damage: 165% ATK + 112% DEF
Skill 2

Bull Horn

Heal Reduction
Attacks 1 enemy, dealing damage. Casts a 75% Heal Reduction debuff on the target, lasting 14s, decreasing the size of all heals received by 75%.
Accuracy required for: Heal Reduction
Skill levels (11)
  1. Casts a [50% Heal Reduction] debuff on the target, lasting 8s, decreasing the size of all heals received by 50%. (#1 Damage: 164% ATK + 110% DEF)
  2. Casts a [50% Heal Reduction] debuff on the target, lasting 8s, decreasing the size of all heals received by 50%. (#1 Damage: 173.8% ATK + 116.6% DEF)
  3. Casts a [50% Heal Reduction] debuff on the target, lasting 8s, decreasing the size of all heals received by 50%. (#1 Damage: 183.7% ATK + 123.2% DEF)
  4. Casts a [50% Heal Reduction] debuff on the target, lasting 9s, decreasing the size of all heals received by 50%. (#1 Damage: 200.1% ATK + 134.2% DEF)
  5. Casts a [60% Heal Reduction] debuff on the target, lasting 9s, decreasing the size of all heals received by 60%. (#1 Damage: 219.8% ATK + 147.4% DEF)
  6. Casts a [60% Heal Reduction] debuff on the target, lasting 10s, decreasing the size of all heals received by 60%. (#1 Damage: 236.2% ATK + 158.4% DEF)
  7. Casts a [60% Heal Reduction] debuff on the target, lasting 10s, decreasing the size of all heals received by 60%. (#1 Damage: 255.8% ATK + 171.6% DEF)
  8. Casts a [60% Heal Reduction] debuff on the target, lasting 12s, decreasing the size of all heals received by 60%. (#1 Damage: 272.2% ATK + 182.6% DEF)
  9. Casts a [60% Heal Reduction] debuff on the target, lasting 12s, decreasing the size of all heals received by 60%. (#1 Damage: 291.9% ATK + 195.8% DEF)
  10. Casts a [75% Heal Reduction] debuff on the target, lasting 12s, decreasing the size of all heals received by 75%. (#1 Damage: 308.3% ATK + 206.8% DEF)
  11. #1 Damage: 328% ATK + 220% DEF
Skill 3

Bull Rage

Taunt
Attacks the 8 enemies with the lowest HP% in a 6m semicircle in front of Ballus the Bull, dealing damage. Casts a Taunt debuff on the targets, lasting 7s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the Taunt debuff expires.
Accuracy required for: Taunt
Skill levels (11)
  1. Casts a [Taunt] debuff on the targets, lasting 3s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 82.5% ATK + 57% DEF)
  2. Casts a [Taunt] debuff on the targets, lasting 3.5s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 87.4% ATK + 60.4% DEF)
  3. Casts a [Taunt] debuff on the targets, lasting 3.5s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 92.4% ATK + 63.8% DEF)
  4. Casts a [Taunt] debuff on the targets, lasting 4s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 100.7% ATK + 69.5% DEF)
  5. Casts a [Taunt] debuff on the targets, lasting 4s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 110.6% ATK + 76.4% DEF)
  6. Casts a [Taunt] debuff on the targets, lasting 5s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 118.8% ATK + 82.1% DEF)
  7. Casts a [Taunt] debuff on the targets, lasting 5s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 128.7% ATK + 88.9% DEF)
  8. Casts a [Taunt] debuff on the targets, lasting 6s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 136.9% ATK + 94.6% DEF)
  9. Casts a [Taunt] debuff on the targets, lasting 6s, forcing them to continuously attack Ballus the Bull using only their Combo Attacks until the [Taunt] debuff expires. (#1 Damage: 146.8% ATK + 101.5% DEF)
  10. #1 Damage: 155.1% ATK + 107.2% DEF
  11. #1 Damage: 165% ATK + 114% DEF
Ultimate

Bull Rush

Burn
Charges through a 12x3m path towards 1 enemy, damaging each enemy hit, dealing damage. Casts a 1.5% Burn debuff on each target hit, lasting 10s. The Burn ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK). Also damages all of the target's allies in a 6m radius by 0.75% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Burn
Skill levels (11)
  1. Casts a [1% Burn] debuff on each target hit, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). Also damages all of the target's allies in a 6m radius by 0.5% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 70% ATK + 48% DEF; #2 Burn Damage Limit: 150% ATK per tick; #3 Burn Target Allies Damage Limit: 150% ATK per tick)
  2. Casts a [1.1% Burn] debuff on each target hit, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 150% ATK). Also damages all of the target's allies in a 6m radius by 0.55% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 74.2% ATK + 50.9% DEF; #2 Burn Damage Limit: 150% ATK per tick; #3 Burn Target Allies Damage Limit: 150% ATK per tick)
  3. Casts a [1.2% Burn] debuff on each target hit, lasting 6s. The [Burn] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 175% ATK). Also damages all of the target's allies in a 6m radius by 0.6% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 78.4% ATK + 53.8% DEF; #2 Burn Damage Limit: 175% ATK per tick; #3 Burn Target Allies Damage Limit: 175% ATK per tick)
  4. Casts a [1.2% Burn] debuff on each target hit, lasting 7s. The [Burn] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 175% ATK). Also damages all of the target's allies in a 6m radius by 0.6% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 85.4% ATK + 58.6% DEF; #2 Burn Damage Limit: 175% ATK per tick; #3 Burn Target Allies Damage Limit: 175% ATK per tick)
  5. Casts a [1.2% Burn] debuff on each target hit, lasting 7s. The [Burn] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.6% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 93.8% ATK + 64.3% DEF; #2 Burn Damage Limit: 200% ATK per tick; #3 Burn Target Allies Damage Limit: 200% ATK per tick)
  6. Casts a [1.2% Burn] debuff on each target hit, lasting 8s. The [Burn] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 200% ATK). Also damages all of the target's allies in a 6m radius by 0.6% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 100.8% ATK + 69.1% DEF; #2 Burn Damage Limit: 200% ATK per tick; #3 Burn Target Allies Damage Limit: 200% ATK per tick)
  7. Casts a [1.3% Burn] debuff on each target hit, lasting 8s. The [Burn] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). Also damages all of the target's allies in a 6m radius by 0.65% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 109.2% ATK + 74.9% DEF; #2 Burn Damage Limit: 225% ATK per tick; #3 Burn Target Allies Damage Limit: 225% ATK per tick)
  8. Casts a [1.3% Burn] debuff on each target hit, lasting 8s. The [Burn] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). Also damages all of the target's allies in a 6m radius by 0.65% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 116.2% ATK + 79.7% DEF; #2 Burn Damage Limit: 225% ATK per tick; #3 Burn Target Allies Damage Limit: 225% ATK per tick)
  9. Casts a [1.5% Burn] debuff on each target hit, lasting 8s. The [Burn] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). Also damages all of the target's allies in a 6m radius by 0.75% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 124.6% ATK + 85.4% DEF; #2 Burn Damage Limit: 250% ATK per tick; #3 Burn Target Allies Damage Limit: 250% ATK per tick)
  10. Casts a [1.5% Burn] debuff on each target hit, lasting 9s. The [Burn] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). Also damages all of the target's allies in a 6m radius by 0.75% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 131.6% ATK + 90.2% DEF; #2 Burn Damage Limit: 250% ATK per tick; #3 Burn Target Allies Damage Limit: 250% ATK per tick)
  11. #1 Damage: 140% ATK + 96% DEF; #2 Burn Damage Limit: 300% ATK per tick; #3 Burn Target Allies Damage Limit: 300% ATK per tick

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