Battarok - Invokers Titan Legacy

Last updated 7 Nov 2026

BattarokIronbandsEarthTankBloodrot

Battarok is a Rare Earth Tank from the Ironbands faction in Invokers Titan Legacy.

Faction
Ironbands
Element
Earth
Class
Tank
Sign of
Actia
Tolerances
Bloodrot
Rarity
Rare

Battarok skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 12.5% ATK + 9% DEF
  2. Damage: 13.2% ATK + 9.5% DEF
  3. Damage: 14% ATK + 10.1% DEF
  4. Damage: 15.2% ATK + 11% DEF
  5. Damage: 16.8% ATK + 12.1% DEF
  6. Damage: 18% ATK + 13% DEF
  7. Damage: 19.5% ATK + 14% DEF
  8. Damage: 20.8% ATK + 14.9% DEF
  9. Damage: 22.2% ATK + 16% DEF
  10. Damage: 23.5% ATK + 16.9% DEF
  11. Damage: 25% ATK + 18% DEF
Skill 1

Ghostly Jackhammer

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 82.5% ATK + 55% DEF
  2. #1 Damage: 87.4% ATK + 58.3% DEF
  3. #1 Damage: 92.4% ATK + 61.6% DEF
  4. #1 Damage: 100.7% ATK + 67.1% DEF
  5. #1 Damage: 110.6% ATK + 73.7% DEF
  6. #1 Damage: 118.8% ATK + 79.2% DEF
  7. #1 Damage: 128.7% ATK + 85.8% DEF
  8. #1 Damage: 136.9% ATK + 91.3% DEF
  9. #1 Damage: 146.8% ATK + 97.9% DEF
  10. #1 Damage: 155.1% ATK + 103.4% DEF
  11. #1 Damage: 165% ATK + 110% DEF
Skill 2

Ghostgranite Piledrive

Attacks 1 enemy, dealing damage.
Heals Battarok, restoring (20% * Damage Dealt) HP, if the target has no buffs.
Skill levels (11)
  1. Heals Battarok, restoring (10% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 170% ATK + 112.5% DEF; #2 Heal: 10% * Damage Dealt)
  2. Heals Battarok, restoring (10% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 180.2% ATK + 119.2% DEF; #2 Heal: 10% * Damage Dealt)
  3. Heals Battarok, restoring (12% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 190.4% ATK + 126% DEF; #2 Heal: 12% * Damage Dealt)
  4. Heals Battarok, restoring (12% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 207.4% ATK + 137.2% DEF; #2 Heal: 12% * Damage Dealt)
  5. Heals Battarok, restoring (12% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 227.8% ATK + 150.8% DEF; #2 Heal: 12% * Damage Dealt)
  6. Heals Battarok, restoring (14% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 244.8% ATK + 162% DEF; #2 Heal: 14% * Damage Dealt)
  7. Heals Battarok, restoring (14% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 265.2% ATK + 175.5% DEF; #2 Heal: 14% * Damage Dealt)
  8. Heals Battarok, restoring (16% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 282.2% ATK + 186.8% DEF; #2 Heal: 16% * Damage Dealt)
  9. Heals Battarok, restoring (16% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 302.6% ATK + 200.2% DEF; #2 Heal: 16% * Damage Dealt)
  10. Heals Battarok, restoring (18% * Damage Dealt) HP, if the target has no buffs. (#1 Damage: 319.6% ATK + 211.5% DEF; #2 Heal: 18% * Damage Dealt)
  11. #1 Damage: 340% ATK + 225% DEF; #2 Heal: 20% * Damage Dealt
Skill 3

Haunted Landslide

Jinx
Attacks the 8 enemies with the lowest HP% in a 6x10m area in front of Battarok, dealing damage. Casts a Jinx debuff on the targets, lasting 13s, blocking them from receiving buffs.
Accuracy required for: Jinx
Skill levels (11)
  1. Casts a [Jinx] debuff on the targets, lasting 9s, blocking them from receiving buffs. (#1 Damage: 85% ATK + 57.5% DEF)
  2. Casts a [Jinx] debuff on the targets, lasting 9s, blocking them from receiving buffs. (#1 Damage: 90.1% ATK + 60.9% DEF)
  3. Casts a [Jinx] debuff on the targets, lasting 9s, blocking them from receiving buffs. (#1 Damage: 95.2% ATK + 64.4% DEF)
  4. Casts a [Jinx] debuff on the targets, lasting 10s, blocking them from receiving buffs. (#1 Damage: 103.7% ATK + 70.2% DEF)
  5. Casts a [Jinx] debuff on the targets, lasting 10s, blocking them from receiving buffs. (#1 Damage: 113.9% ATK + 77.1% DEF)
  6. Casts a [Jinx] debuff on the targets, lasting 11s, blocking them from receiving buffs. (#1 Damage: 122.4% ATK + 82.8% DEF)
  7. Casts a [Jinx] debuff on the targets, lasting 11s, blocking them from receiving buffs. (#1 Damage: 132.6% ATK + 89.7% DEF)
  8. Casts a [Jinx] debuff on the targets, lasting 12s, blocking them from receiving buffs. (#1 Damage: 141.1% ATK + 95.4% DEF)
  9. Casts a [Jinx] debuff on the targets, lasting 12s, blocking them from receiving buffs. (#1 Damage: 151.3% ATK + 102.3% DEF)
  10. #1 Damage: 159.8% ATK + 108.1% DEF
  11. #1 Damage: 170% ATK + 115% DEF
Ultimate

Revenant Crush

StunDEF DownSkill SPD Down
Attacks 1 enemy 3 times, dealing damage per hit.
The first hit casts a Stun debuff on the target, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal.
Casts a DEF Down debuff on the target, lasting 15s, on the second hit.
Casts a Skill SPD Down debuff on the target, lasting 15s, on the third hit.
Each hit damage increases by 75% if the target is immune to Crowd Control debuffs.
Accuracy required for: Stun, DEF Down, Skill SPD Down
Skill levels (11)
  1. The first hit casts a [Stun] debuff on the target, lasting 3s. Casts a [DEF Down] debuff on the target, lasting 10s, on the second hit. Casts a [Skill SPD Down] debuff on the target, lasting 10s, on the third hit. Each hit damage increases by 30% if the target is immune to Crowd Control debuffs. (#1 Damage: 92.5% ATK + 62.5% DEF; #2 Damage: 92.5% ATK + 62.5% DEF; #3 Damage: 92.5% ATK + 62.5% DEF)
  2. The first hit casts a [Stun] debuff on the target, lasting 4s. Casts a [DEF Down] debuff on the target, lasting 10s, on the second hit. Casts a [Skill SPD Down] debuff on the target, lasting 10s, on the third hit. Each hit damage increases by 30% if the target is immune to Crowd Control debuffs. (#1 Damage: 98% ATK + 66.2% DEF; #2 Damage: 98% ATK + 66.2% DEF; #3 Damage: 98% ATK + 66.2% DEF)
  3. The first hit casts a [Stun] debuff on the target, lasting 4s. Casts a [DEF Down] debuff on the target, lasting 11s, on the second hit. Casts a [Skill SPD Down] debuff on the target, lasting 11s, on the third hit. Each hit damage increases by 40% if the target is immune to Crowd Control debuffs. (#1 Damage: 103.6% ATK + 70% DEF; #2 Damage: 103.6% ATK + 70% DEF; #3 Damage: 103.6% ATK + 70% DEF)
  4. The first hit casts a [Stun] debuff on the target, lasting 4s. Casts a [DEF Down] debuff on the target, lasting 11s, on the second hit. Casts a [Skill SPD Down] debuff on the target, lasting 11s, on the third hit. Each hit damage increases by 40% if the target is immune to Crowd Control debuffs. (#1 Damage: 112.9% ATK + 76.2% DEF; #2 Damage: 112.9% ATK + 76.2% DEF; #3 Damage: 112.9% ATK + 76.2% DEF)
  5. The first hit casts a [Stun] debuff on the target, lasting 5s. Casts a [DEF Down] debuff on the target, lasting 11s, on the second hit. Casts a [Skill SPD Down] debuff on the target, lasting 11s, on the third hit. Each hit damage increases by 40% if the target is immune to Crowd Control debuffs. (#1 Damage: 124% ATK + 83.8% DEF; #2 Damage: 124% ATK + 83.8% DEF; #3 Damage: 124% ATK + 83.8% DEF)
  6. The first hit casts a [Stun] debuff on the target, lasting 5s. Casts a [DEF Down] debuff on the target, lasting 13s, on the second hit. Casts a [Skill SPD Down] debuff on the target, lasting 13s, on the third hit. Each hit damage increases by 55% if the target is immune to Crowd Control debuffs. (#1 Damage: 133.2% ATK + 90% DEF; #2 Damage: 133.2% ATK + 90% DEF; #3 Damage: 133.2% ATK + 90% DEF)
  7. The first hit casts a [Stun] debuff on the target, lasting 5s. Casts a [DEF Down] debuff on the target, lasting 13s, on the second hit. Casts a [Skill SPD Down] debuff on the target, lasting 13s, on the third hit. Each hit damage increases by 55% if the target is immune to Crowd Control debuffs. (#1 Damage: 144.3% ATK + 97.5% DEF; #2 Damage: 144.3% ATK + 97.5% DEF; #3 Damage: 144.3% ATK + 97.5% DEF)
  8. The first hit casts a [Stun] debuff on the target, lasting 5s. Casts a [DEF Down] debuff on the target, lasting 13s, on the second hit. Casts a [Skill SPD Down] debuff on the target, lasting 13s, on the third hit. Each hit damage increases by 55% if the target is immune to Crowd Control debuffs. (#1 Damage: 153.6% ATK + 103.8% DEF; #2 Damage: 153.6% ATK + 103.8% DEF; #3 Damage: 153.6% ATK + 103.8% DEF)
  9. Each hit damage increases by 55% if the target is immune to Crowd Control debuffs. (#1 Damage: 164.6% ATK + 111.2% DEF; #2 Damage: 164.6% ATK + 111.2% DEF; #3 Damage: 164.6% ATK + 111.2% DEF)
  10. Each hit damage increases by 55% if the target is immune to Crowd Control debuffs. (#1 Damage: 173.9% ATK + 117.5% DEF; #2 Damage: 173.9% ATK + 117.5% DEF; #3 Damage: 173.9% ATK + 117.5% DEF)
  11. #1 Damage: 185% ATK + 125% DEF; #2 Damage: 185% ATK + 125% DEF; #3 Damage: 185% ATK + 125% DEF

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