Fatefinder Dylaine - Invokers Titan Legacy

Last updated 28 Oct 2026

Fatefinder DylaineMagiLightSupportDazeAtrophy
Overall3.6average of 20 ratings

Fatefinder Dylaine is a Epic Light Support from the Magi faction in Invokers Titan Legacy.

Every Magi’s Arcana is different, and sometimes it takes some figuring out. Dylaine’s powers were bound to fate, and she struggled to use them for years before she hit upon using dice as her medium. Her dice do not land at random: they express true destiny. And a lot of Darkborn are fated to fall.

Faction
Magi
Element
Light
Class
Support
Sign of
Kalibar
Tolerances
DazeAtrophy
Rarity
Epic

Fatefinder Dylaine stats

  • HP8700#76/161
  • ATK748#114/161
  • DEF721#80/161
  • CRIT RATE5%#102/161
  • CRIT DMG50%#86/161
  • ACC58#57/161
  • RES10#70/161
  • COMBO SPD0#82/161
  • SKILL SPD46#20/161
  • SKILL RECOV33#9/161
  • MANA GEN0#101/161
  • INSTINCT47#37/161
  • MOVE SPD135#73/161

Fatefinder Dylaine ratings

General Areas

  • Campaign3.5
  • Spires4
  • Arena3.5
  • Sedula3.5

Gear Bosses

Other Bosses

Fatefinder Dylaine skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 10% ATK
  2. Damage: 10.6% ATK
  3. Damage: 11.2% ATK
  4. Damage: 12.2% ATK
  5. Damage: 13.4% ATK
  6. Damage: 14.4% ATK
  7. Damage: 15.6% ATK
  8. Damage: 16.6% ATK
  9. Damage: 17.8% ATK
  10. Damage: 18.8% ATK
  11. Damage: 20% ATK
Skill 1

Prolong Destiny

Attacks 1 enemy from a distance of 9m, dealing damage. Extends the duration of up to 2 random debuffs on the target by 2s.
Accuracy required for: Debuff Duration Extension
Skill levels (11)
  1. Extends the duration of 1 random debuff on the target by 1s. (#1 Damage: 97.5% ATK)
  2. Extends the duration of 1 random debuff on the target by 1.1s. (#1 Damage: 103.3% ATK)
  3. Extends the duration of 1 random debuff on the target by 1.2s. (#1 Damage: 109.2% ATK)
  4. Extends the duration of 1 random debuff on the target by 1.3s. (#1 Damage: 119% ATK)
  5. Extends the duration of 1 random debuff on the target by 1.4s. (#1 Damage: 130.7% ATK)
  6. Extends the duration of 1 random debuff on the target by 1.5s. (#1 Damage: 140.4% ATK)
  7. Extends the duration of 1 random debuff on the target by 1.6s. (#1 Damage: 152.1% ATK)
  8. Extends the duration of 1 random debuff on the target by 1.7s. (#1 Damage: 161.9% ATK)
  9. Extends the duration of 1 random debuff on the target by 1.8s. (#1 Damage: 173.6% ATK)
  10. Extends the duration of 1 random debuff on the target by 1.9s. (#1 Damage: 183.3% ATK)
  11. #1 Damage: 195% ATK
Skill 2

Weaken Future

ATK Down
Attacks 1 enemy from a distance of 9m, dealing damage. Casts a ATK Down debuff on the target, lasting 14s.
Accuracy required for: ATK Down
Skill levels (11)
  1. Casts a [ATK Down] debuff on the target, lasting 9s. (#1 Damage: 199.5% ATK)
  2. Casts a [ATK Down] debuff on the target, lasting 9s. (#1 Damage: 211.5% ATK)
  3. Casts a [ATK Down] debuff on the target, lasting 9s. (#1 Damage: 223.4% ATK)
  4. Casts a [ATK Down] debuff on the target, lasting 10s. (#1 Damage: 243.4% ATK)
  5. Casts a [ATK Down] debuff on the target, lasting 10s. (#1 Damage: 267.3% ATK)
  6. Casts a [ATK Down] debuff on the target, lasting 11s. (#1 Damage: 287.3% ATK)
  7. Casts a [ATK Down] debuff on the target, lasting 11s. (#1 Damage: 311.2% ATK)
  8. Casts a [ATK Down] debuff on the target, lasting 12s. (#1 Damage: 331.2% ATK)
  9. Casts a [ATK Down] debuff on the target, lasting 12s. (#1 Damage: 355.1% ATK)
  10. #1 Damage: 375.1% ATK
  11. #1 Damage: 399% ATK
Skill 3

Power of Probability

ATK UpHarden
Casts a ATK Up buff on 8 allies in a 15m radius, lasting 14s. Rolls 2 six-sided dice, each with 3 symbols. If both dice land on the same symbol, casts a Harden buff on the targets, lasting 14s, decreasing all damage taken by %.
Skill levels (10)
  1. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 8s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 8s, decreasing all damage taken by %.
  2. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 9s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 9s, decreasing all damage taken by %.
  3. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 9s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 9s, decreasing all damage taken by %.
  4. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 10s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 9s, decreasing all damage taken by %.
  5. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 10s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 10s, decreasing all damage taken by %.
  6. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 12s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 11s, decreasing all damage taken by %.
  7. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 12s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 11s, decreasing all damage taken by %.
  8. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 13s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 11s, decreasing all damage taken by %.
  9. Casts a [ATK Up] buff on 8 allies in a 15m radius, lasting 13s. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 12s, decreasing all damage taken by %.
  10. If both dice land on the same symbol, casts a [Harden] buff on the targets, lasting 12s, decreasing all damage taken by %.
Ultimate

Final Fate

BlindWeaken
Attacks the 9 enemies with the lowest HP% in a 8m radius around Dylaine, from a distance of 9m, dealing damage. Casts a Blind debuff on the targets, lasting 16s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Rolls 2 six-sided dice, each with 3 symbols. If both dice land on the same symbol, casts a Weaken debuff on the targets, lasting 13s, increasing all damage taken by %.
Accuracy required for: Blind, Weaken
Skill levels (11)
  1. Casts a [Blind] debuff on the targets, lasting 11s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 8s, increasing all damage taken by %. (#1 Damage: 154.5% ATK)
  2. Casts a [Blind] debuff on the targets, lasting 11s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 8s, increasing all damage taken by %. (#1 Damage: 163.8% ATK)
  3. Casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 8s, increasing all damage taken by %. (#1 Damage: 173% ATK)
  4. Casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 9s, increasing all damage taken by %. (#1 Damage: 188.5% ATK)
  5. Casts a [Blind] debuff on the targets, lasting 14s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 9s, increasing all damage taken by %. (#1 Damage: 207% ATK)
  6. Casts a [Blind] debuff on the targets, lasting 14s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 10s, increasing all damage taken by %. (#1 Damage: 222.5% ATK)
  7. Casts a [Blind] debuff on the targets, lasting 14s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 11s, increasing all damage taken by %. (#1 Damage: 241% ATK)
  8. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 11s, increasing all damage taken by %. (#1 Damage: 256.5% ATK)
  9. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 11s, increasing all damage taken by %. (#1 Damage: 275% ATK)
  10. If both dice land on the same symbol, casts a [Weaken] debuff on the targets, lasting 12s, increasing all damage taken by %. (#1 Damage: 290.5% ATK)
  11. #1 Damage: 309% ATK

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