Kravul the Iron Shaman - Invokers Titan Legacy

Last updated 30 Oct 2026

Kravul the Iron ShamanIronbandsWindSupportFrostMindfog
Overall3.4average of 20 ratings

Kravul the Iron Shaman is a Epic Wind Support from the Ironbands faction in Invokers Titan Legacy.

Kravul commands the magic and beasts of the Thursians with as much authority as he commands the Winterguard Ironband – which is to say, with a fair bit more authority than he commands his daughter, Klare, who is as willful and wild as any animal. He wouldn’t want it any other way.

Faction
Ironbands
Element
Wind
Class
Support
Sign of
Kalibar
Tolerances
FrostMindfog
Rarity
Epic

Kravul the Iron Shaman stats

  • HP9391#55/161
  • ATK735#118/161
  • DEF671#104/161
  • CRIT RATE5%#121/161
  • CRIT DMG50%#106/161
  • ACC58#65/161
  • RES10#95/161
  • COMBO SPD0#109/161
  • SKILL SPD46#28/161
  • SKILL RECOV33#17/161
  • MANA GEN0#114/161
  • INSTINCT47#49/161
  • MOVE SPD123#108/161

Kravul the Iron Shaman ratings

General Areas

  • Campaign3
  • Spires3.5
  • Arena2.5
  • Sedula3

Gear Bosses

Other Bosses

Kravul the Iron Shaman skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 10.5% ATK
  2. Damage: 11.1% ATK
  3. Damage: 11.8% ATK
  4. Damage: 12.8% ATK
  5. Damage: 14.1% ATK
  6. Damage: 15.1% ATK
  7. Damage: 16.4% ATK
  8. Damage: 17.4% ATK
  9. Damage: 18.7% ATK
  10. Damage: 19.7% ATK
  11. Damage: 21% ATK
Skill 1

Brittling Tooth

RES Down
Attacks 1 enemy from a distance of 9m, dealing damage. Casts a RES Down debuff on the target, lasting 6s.
Accuracy required for: RES Down
Skill levels (11)
  1. Casts a [RES Down] debuff on the target, lasting 4s. (#1 Damage: 102.5% ATK)
  2. Casts a [RES Down] debuff on the target, lasting 4s. (#1 Damage: 108.6% ATK)
  3. Casts a [RES Down] debuff on the target, lasting 4s. (#1 Damage: 114.8% ATK)
  4. Casts a [RES Down] debuff on the target, lasting 4.5s. (#1 Damage: 125.1% ATK)
  5. Casts a [RES Down] debuff on the target, lasting 4.5s. (#1 Damage: 137.4% ATK)
  6. Casts a [RES Down] debuff on the target, lasting 4.5s. (#1 Damage: 147.6% ATK)
  7. Casts a [RES Down] debuff on the target, lasting 5s. (#1 Damage: 159.9% ATK)
  8. Casts a [RES Down] debuff on the target, lasting 5s. (#1 Damage: 170.1% ATK)
  9. Casts a [RES Down] debuff on the target, lasting 5.5s. (#1 Damage: 182.4% ATK)
  10. Casts a [RES Down] debuff on the target, lasting 5.5s. (#1 Damage: 192.7% ATK)
  11. #1 Damage: 205% ATK
Skill 2

Beastly Steel

Regeneration
Attacks 1 enemy from a distance of 9m, dealing damage. Launches the target for 3s. Casts a Regeneration on the 2 allies with the lowest HP% in a 15m radius, lasting 10s. The Regeneration buff ticks 1 time every 2s. Each tick heals the target by (4% * Target's MAX HP) HP.
Accuracy required for: Launch
Skill levels (11)
  1. Launches the target for 2s. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (2.5% * Target's MAX HP) HP. (#1 Damage: 105% ATK)
  2. Launches the target for 2s. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (3% * Target's MAX HP) HP. (#1 Damage: 111.3% ATK)
  3. Launches the target for 2s. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (3% * Target's MAX HP) HP. (#1 Damage: 117.6% ATK)
  4. Launches the target for 2.5s. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (3% * Target's MAX HP) HP. (#1 Damage: 128.1% ATK)
  5. Launches the target for 2.5s. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (3.5% * Target's MAX HP) HP. (#1 Damage: 140.7% ATK)
  6. Launches the target for 2.5s. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (3.5% * Target's MAX HP) HP. (#1 Damage: 151.2% ATK)
  7. Launches the target for 2.5s. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (3.5% * Target's MAX HP) HP. (#1 Damage: 163.8% ATK)
  8. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (3.5% * Target's MAX HP) HP. (#1 Damage: 174.3% ATK)
  9. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. Each tick heals the target by (3.5% * Target's MAX HP) HP. (#1 Damage: 186.9% ATK)
  10. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. (#1 Damage: 197.4% ATK)
  11. #1 Damage: 210% ATK
Skill 3

Ironhorn Ward

HardenWillpower
Casts a Harden buff on the 2 allies with the lowest HP% in a 15m radius, lasting 16s, decreasing all damage taken by %. Then, casts a Willpower buff on the targets, lasting 16s, protecting the target against Control debuffs.
Skill levels (9)
  1. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 10s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 10s, protecting the target against Control debuff.
  2. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 10s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 10s, protecting the target against Control debuff.
  3. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 10s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 10s, protecting the target against Control debuff.
  4. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 11s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 11s, protecting the target against Control debuff.
  5. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 11s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 11s, protecting the target against Control debuff.
  6. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 11s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 11s, protecting the target against Control debuff.
  7. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 11s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 11s, protecting the target against Control debuffs.
  8. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 13s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 13s, protecting the target against Control debuffs.
  9. Casts a [Harden] buff on the 2 allies with the lowest HP% in a 15m radius, lasting 13s, decreasing all damage taken by %. Then, casts a [Willpower] buff on the targets, lasting 13s, protecting the target against Control debuffs.
Ultimate

Jaws of Iron

BlindEvasion
Selects 1 enemy up to 14m away. Attacks the 9 enemies with the lowest HP% in a 8m radius around the target, from a distance of 9m, 2 times, dealing damage per hit. The first hit casts a Blind debuff on the targets, lasting 14s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a Evasion buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 14s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage.
Accuracy required for: Blind
Skill levels (11)
  1. The first hit casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 10s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 77.5% ATK; #2 Damage: 77.5% ATK)
  2. The first hit casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 10s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 82.1% ATK; #2 Damage: 82.1% ATK)
  3. The first hit casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 10s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 86.8% ATK; #2 Damage: 86.8% ATK)
  4. The first hit casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 10s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 94.6% ATK; #2 Damage: 94.6% ATK)
  5. The first hit casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 10s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 103.8% ATK; #2 Damage: 103.8% ATK)
  6. The first hit casts a [Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 10s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 111.6% ATK; #2 Damage: 111.6% ATK)
  7. The first hit casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 10s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 120.9% ATK; #2 Damage: 120.9% ATK)
  8. The first hit casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 12s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 128.6% ATK; #2 Damage: 128.6% ATK)
  9. The first hit casts a [Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. Casts a [Evasion] buff on the 9 allies with the lowest HP% in a 15m radius around Kravul, lasting 12s, on the second hit, increasing the recipient's chance to evade Combo Attacks and avoid taking damage. (#1 Damage: 137.9% ATK; #2 Damage: 137.9% ATK)
  10. #1 Damage: 145.7% ATK; #2 Damage: 145.7% ATK
  11. #1 Damage: 155% ATK; #2 Damage: 155% ATK

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