Mad Mazzen - Invokers Titan Legacy

Last updated 6 Nov 2026

Mad MazzenFreebornDarkSupportFatigue
Faction
Freeborn
Element
Dark
Class
Support
Sign of
Kalibar
Tolerances
Fatigue
Rarity
Uncommon

Mad Mazzen skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 8.5% ATK
  2. Damage: 9% ATK
  3. Damage: 9.5% ATK
  4. Damage: 10.4% ATK
  5. Damage: 11.4% ATK
  6. Damage: 12.2% ATK
  7. Damage: 13.3% ATK
  8. Damage: 14.1% ATK
  9. Damage: 15.1% ATK
  10. Damage: 16% ATK
  11. Damage: 17% ATK
Skill 1

Pay Attention!

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. #1 Damage: 87.5% ATK
  2. #1 Damage: 92.7% ATK
  3. #1 Damage: 98% ATK
  4. #1 Damage: 106.8% ATK
  5. #1 Damage: 117.2% ATK
  6. #1 Damage: 126% ATK
  7. #1 Damage: 136.5% ATK
  8. #1 Damage: 145.2% ATK
  9. #1 Damage: 155.8% ATK
  10. #1 Damage: 164.5% ATK
  11. #1 Damage: 175% ATK
Skill 2

Wake Up!

ATK Up
Attacks 1 enemy from a distance of 9m, dealing damage. Casts a 30% ATK Up buff on the 8 allies with the lowest HP% in a 15m radius, lasting 13s.
Skill levels (11)
  1. Casts a [15% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 8s. (#1 Damage: 180% ATK)
  2. Casts a [17% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 8s. (#1 Damage: 190.8% ATK)
  3. Casts a [17% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 9s. (#1 Damage: 201.6% ATK)
  4. Casts a [19% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 9s. (#1 Damage: 219.6% ATK)
  5. Casts a [19% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 10s. (#1 Damage: 241.2% ATK)
  6. Casts a [21% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 10s. (#1 Damage: 259.2% ATK)
  7. Casts a [21% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 11s. (#1 Damage: 280.8% ATK)
  8. Casts a [23% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 11s. (#1 Damage: 298.8% ATK)
  9. Casts a [23% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 13s. (#1 Damage: 320.4% ATK)
  10. Casts a [25% ATK Up] buff on the 8 allies with the lowest HP% in a 15m radius, lasting 13s. (#1 Damage: 338.4% ATK)
  11. #1 Damage: 360% ATK
Skill 3

Tough It Out!

Regeneration
Casts a Regeneration on the 2 allies with the lowest HP% in a 15m radius, lasting 6s. The Regeneration buff ticks 1 time every 2s. Each tick heals the target by (4% * Target's MAX HP) HP.
Skill levels (11)
  1. Casts a [Regeneration] on the ally with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (2.5% * Target's MAX HP) HP.
  2. Casts a [Regeneration] on the ally with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (3% * Target's MAX HP) HP.
  3. Casts a [Regeneration] on the ally with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (3% * Target's MAX HP) HP.
  4. Casts a [Regeneration] on the ally with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (3.5% * Target's MAX HP) HP.
  5. Casts a [Regeneration] on the ally with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (3.5% * Target's MAX HP) HP.
  6. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (3.5% * Target's MAX HP) HP.
  7. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (3.5% * Target's MAX HP) HP.
  8. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (3.5% * Target's MAX HP) HP.
  9. Casts a [Regeneration] on the 2 allies with the lowest HP% in a 15m radius, lasting 4s. Each tick heals the target by (3.5% * Target's MAX HP) HP.
  10. Each tick heals the target by (3.5% * Target's MAX HP) HP.
  11. {"label":"Max","text":""}
Ultimate

Donate Blood!

Bleed
Attacks 1 enemy from a distance of 9m, 2 times, dealing damage per hit. Each hit casts a 1.5% Bleed debuff on the target, lasting 8s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Each hit casts a [0.75% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 0.75% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 137.5% ATK; #2 Bleed Damage Limit: 150% ATK per tick; #3 Damage: 137.5% ATK; #4 Bleed Damage Limit: 150% ATK per tick)
  2. Each hit casts a [0.8% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 0.8% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 145.7% ATK; #2 Bleed Damage Limit: 150% ATK per tick; #3 Damage: 145.7% ATK; #4 Bleed Damage Limit: 150% ATK per tick)
  3. Each hit casts a [0.9% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 154% ATK; #2 Bleed Damage Limit: 175% ATK per tick; #3 Damage: 154% ATK; #4 Bleed Damage Limit: 175% ATK per tick)
  4. Each hit casts a [1% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 167.8% ATK; #2 Bleed Damage Limit: 175% ATK per tick; #3 Damage: 167.8% ATK; #4 Bleed Damage Limit: 175% ATK per tick)
  5. Each hit casts a [1% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 184.2% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 184.2% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  6. Each hit casts a [1.1% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 198% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 198% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  7. Each hit casts a [1.3% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 214.5% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 214.5% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  8. Each hit casts a [1.3% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 228.2% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 228.2% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  9. Each hit casts a [1.5% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 244.8% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 244.8% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  10. Each hit casts a [1.5% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 258.5% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 258.5% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 275% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 275% ATK; #4 Bleed Damage Limit: 300% ATK per tick

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