Moros - Invokers Titan Legacy

Last updated 31 Oct 2026

MorosNocturnaEarthRanged AttackerDazeBlight
Overall4.2average of 20 ratings

Moros is a Legendary Earth Ranged Attacker from the Nocturna faction in Invokers Titan legacy.

Guilt drove Father Moros to self-imposed exile, but soon his guilt turned to madness. Voices called upon him to play the music of death – so he does, with the scream of his organ cannon, laying waste in the name of good. In the name of… Serenity.

Faction
Nocturna
Element
Earth
Class
Ranged Attacker
Sign of
Vess
Tolerances
DazeBlight
Rarity
Legendary

Moros stats

  • HP7906#92/161
  • ATK1316#5/161
  • DEF735#75/161
  • CRIT RATE15%#15/161
  • CRIT DMG50%#117/161
  • ACC60#34/161
  • RES10#110/161
  • COMBO SPD60#18/161
  • SKILL SPD0#141/161
  • SKILL RECOV7#47/161
  • MANA GEN0#123/161
  • INSTINCT41#126/161
  • MOVE SPD91#160/161

Moros ratings

Moros skills

Basic attack

Basic Attack

Attacks 1 enemy from a distance of 9m, dealing damage.
Skill levels (11)
  1. Damage: 25.5% ATK
  2. Damage: 27% ATK
  3. Damage: 28.6% ATK
  4. Damage: 31.1% ATK
  5. Damage: 34.2% ATK
  6. Damage: 36.7% ATK
  7. Damage: 39.8% ATK
  8. Damage: 42.3% ATK
  9. Damage: 45.4% ATK
  10. Damage: 47.9% ATK
  11. Damage: 51% ATK
Skill 1

Deathchord

DEF Down
Attacks 1 enemy from a distance of 9m, dealing damage. Casts a 30% DEF Down debuff on the target, lasting 7s.
Accuracy required for: DEF Down
Skill levels (11)
  1. Casts a [20% DEF Down] debuff on the target, lasting 5s. (#1 Damage: 137.5% ATK)
  2. Casts a [21% DEF Down] debuff on the target, lasting 5s. (#1 Damage: 145.7% ATK)
  3. Casts a [22% DEF Down] debuff on the target, lasting 5s. (#1 Damage: 154% ATK)
  4. Casts a [23% DEF Down] debuff on the target, lasting 5s. (#1 Damage: 167.8% ATK)
  5. Casts a [24% DEF Down] debuff on the target, lasting 5s. (#1 Damage: 184.2% ATK)
  6. Casts a [25% DEF Down] debuff on the target, lasting 6s. (#1 Damage: 198% ATK)
  7. Casts a [26% DEF Down] debuff on the target, lasting 6s. (#1 Damage: 214.5% ATK)
  8. Casts a [27% DEF Down] debuff on the target, lasting 6s. (#1 Damage: 228.2% ATK)
  9. Casts a [28% DEF Down] debuff on the target, lasting 6s. (#1 Damage: 244.8% ATK)
  10. Casts a [29% DEF Down] debuff on the target, lasting 6s. (#1 Damage: 258.5% ATK)
  11. #1 Damage: 275% ATK
Skill 2

Fortissimo

Attacks 10 enemies in a 6x12m area in front of Moros, from a distance of 9m, 2 times, dealing damage per hit. Moros gains 100 Ultimate Mana if any hit lands as a critical hit.
Skill levels (11)
  1. Moros gains 75 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 77.5% ATK; #2 Damage: 77.5% ATK)
  2. Moros gains 77 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 82.1% ATK; #2 Damage: 82.1% ATK)
  3. Moros gains 77 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 86.8% ATK; #2 Damage: 86.8% ATK)
  4. Moros gains 79 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 94.6% ATK; #2 Damage: 94.6% ATK)
  5. Moros gains 79 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 103.8% ATK; #2 Damage: 103.8% ATK)
  6. Moros gains 81 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 111.6% ATK; #2 Damage: 111.6% ATK)
  7. Moros gains 85 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 120.9% ATK; #2 Damage: 120.9% ATK)
  8. Moros gains 85 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 128.6% ATK; #2 Damage: 128.6% ATK)
  9. Moros gains 90 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 137.9% ATK; #2 Damage: 137.9% ATK)
  10. Moros gains 95 Ultimate Mana if any hit lands as a critical hit. (#1 Damage: 145.7% ATK; #2 Damage: 145.7% ATK)
  11. #1 Damage: 155% ATK; #2 Damage: 155% ATK
Skill 3

Concerto

Shock
Selects 1 enemy up to 14m away. Attacks 10 enemies in a 9m radius around the target, from a distance of 9m, dealing damage. Casts a Shock debuff on the targets, lasting 6s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Shock
Skill levels (11)
  1. Casts a [Shock] debuff on the targets, lasting 4s. (#1 Damage: 155% ATK)
  2. Casts a [Shock] debuff on the targets, lasting 4.2s. (#1 Damage: 164.3% ATK)
  3. Casts a [Shock] debuff on the targets, lasting 4.4s. (#1 Damage: 173.6% ATK)
  4. Casts a [Shock] debuff on the targets, lasting 4.6s. (#1 Damage: 189.1% ATK)
  5. Casts a [Shock] debuff on the targets, lasting 4.8s. (#1 Damage: 207.7% ATK)
  6. Casts a [Shock] debuff on the targets, lasting 5s. (#1 Damage: 223.2% ATK)
  7. Casts a [Shock] debuff on the targets, lasting 5.2s. (#1 Damage: 241.8% ATK)
  8. Casts a [Shock] debuff on the targets, lasting 5.4s. (#1 Damage: 257.3% ATK)
  9. Casts a [Shock] debuff on the targets, lasting 5.6s. (#1 Damage: 275.9% ATK)
  10. Casts a [Shock] debuff on the targets, lasting 5.8s. (#1 Damage: 291.4% ATK)
  11. #1 Damage: 310% ATK
Ultimate

Crescendo

Selects 1 enemy up to 14m away. Attacks 10 enemies in a 10m radius around the target, from a distance of 9m, 3 times, dealing damage per hit. Each hit reduces the cooldown of a random Active Skill on Moros by 6s, if the hit lands as a critical hit.
Skill levels (11)
  1. Each hit reduces the cooldown of a random Active Skill on Moros by 3s, if the hit lands as a critical hit. (#1 Damage: 86% ATK; #2 Damage: 86% ATK; #3 Damage: 86% ATK)
  2. Each hit reduces the cooldown of a random Active Skill on Moros by 3.2s, if the hit lands as a critical hit. (#1 Damage: 91.2% ATK; #2 Damage: 91.2% ATK; #3 Damage: 91.2% ATK)
  3. Each hit reduces the cooldown of a random Active Skill on Moros by 3.4s, if the hit lands as a critical hit. (#1 Damage: 96.3% ATK; #2 Damage: 96.3% ATK; #3 Damage: 96.3% ATK)
  4. Each hit reduces the cooldown of a random Active Skill on Moros by 3.6s, if the hit lands as a critical hit. (#1 Damage: 104.9% ATK; #2 Damage: 104.9% ATK; #3 Damage: 104.9% ATK)
  5. Each hit reduces the cooldown of a random Active Skill on Moros by 3.8s, if the hit lands as a critical hit. (#1 Damage: 115.2% ATK; #2 Damage: 115.2% ATK; #3 Damage: 115.2% ATK)
  6. Each hit reduces the cooldown of a random Active Skill on Moros by 4s, if the hit lands as a critical hit. (#1 Damage: 123.8% ATK; #2 Damage: 123.8% ATK; #3 Damage: 123.8% ATK)
  7. Each hit reduces the cooldown of a random Active Skill on Moros by 4.2s, if the hit lands as a critical hit. (#1 Damage: 134.2% ATK; #2 Damage: 134.2% ATK; #3 Damage: 134.2% ATK)
  8. Each hit reduces the cooldown of a random Active Skill on Moros by 4.4s, if the hit lands as a critical hit. (#1 Damage: 142.8% ATK; #2 Damage: 142.8% ATK; #3 Damage: 142.8% ATK)
  9. Each hit reduces the cooldown of a random Active Skill on Moros by 4.6s, if the hit lands as a critical hit. (#1 Damage: 153.1% ATK; #2 Damage: 153.1% ATK; #3 Damage: 153.1% ATK)
  10. Each hit reduces the cooldown of a random Active Skill on Moros by 5s, if the hit lands as a critical hit. (#1 Damage: 161.7% ATK; #2 Damage: 161.7% ATK; #3 Damage: 161.7% ATK)
  11. #1 Damage: 172% ATK; #2 Damage: 172% ATK; #3 Damage: 172% ATK

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