Red Mellia - Invokers Titan Legacy

Last updated 7 Nov 2026

Red MelliaFreebornWaterMelee AttackerAtrophy

Red Mellia is a Common Water Melee Attacker from the Freeborn faction in Invokers Titan Legacy.

Faction
Freeborn
Element
Water
Class
Melee Attacker
Sign of
Temero
Tolerances
Atrophy
Rarity
Common

Red Mellia skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 18% ATK
  2. Damage: 19.1% ATK
  3. Damage: 20.2% ATK
  4. Damage: 22% ATK
  5. Damage: 24.1% ATK
  6. Damage: 25.9% ATK
  7. Damage: 28.1% ATK
  8. Damage: 29.9% ATK
  9. Damage: 32% ATK
  10. Damage: 33.8% ATK
  11. Damage: 36% ATK
Skill 1

Saber Slash

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 117% ATK
  2. #1 Damage: 124% ATK
  3. #1 Damage: 131% ATK
  4. #1 Damage: 142.7% ATK
  5. #1 Damage: 156.8% ATK
  6. #1 Damage: 168.5% ATK
  7. #1 Damage: 182.5% ATK
  8. #1 Damage: 194.2% ATK
  9. #1 Damage: 208.3% ATK
  10. #1 Damage: 220% ATK
  11. #1 Damage: 234% ATK
Skill 2

Gut Lunge

Bleed
Attacks 1 enemy, dealing damage. Casts a 1% Bleed debuff on the target, lasting 4s. The Bleed ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Casts a [0.5% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.5% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 100% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  2. Casts a [0.6% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.6% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 106% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  3. Casts a [0.6% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.6% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 112% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  4. Casts a [0.7% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.7% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 122% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  5. Casts a [0.8% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.8% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 134% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  6. Casts a [0.8% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.8% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 144% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  7. Casts a [0.9% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 156% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  8. Casts a [0.9% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 166% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  9. Casts a [0.9% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 178% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  10. Casts a [1% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 188% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 200% ATK; #2 Bleed Damage Limit: 300% ATK per tick
Skill 3

Flourish

Attacks 1 enemy 2 times, dealing damage per hit. Extends the duration of up to 2 random debuffs on the target by 2s 2 times.
Accuracy required for: Debuff Duration Extension
Skill levels (11)
  1. Extends the duration of 1 random debuff on the target by 1s 2 times. (#1 Damage: 123% ATK)
  2. Extends the duration of 1 random debuff on the target by 1.1s 2 times. (#1 Damage: 130.4% ATK)
  3. Extends the duration of 1 random debuff on the target by 1.2s 2 times. (#1 Damage: 137.8% ATK)
  4. Extends the duration of 1 random debuff on the target by 1.3s 2 times. (#1 Damage: 150.1% ATK)
  5. Extends the duration of 1 random debuff on the target by 1.4s 2 times. (#1 Damage: 164.8% ATK)
  6. Extends the duration of 1 random debuff on the target by 1.5s 2 times. (#1 Damage: 177.1% ATK)
  7. Extends the duration of 1 random debuff on the target by 1.6s 2 times. (#1 Damage: 191.9% ATK)
  8. Extends the duration of 1 random debuff on the target by 1.7s 2 times. (#1 Damage: 204.2% ATK)
  9. Extends the duration of 1 random debuff on the target by 1.8s 2 times. (#1 Damage: 218.9% ATK)
  10. Extends the duration of 1 random debuff on the target by 1.9s 2 times. (#1 Damage: 231.2% ATK)
  11. #1 Damage: 246% ATK
Ultimate

Flashbang

Blind
Attacks 1 enemy from a distance of 4m, dealing damage. Casts a Blind debuff on the target, lasting 6s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage.
Accuracy required for: Blind
Skill levels (11)
  1. Casts a [Blind] debuff on the target, lasting 4s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 407.5% ATK)
  2. Casts a [Blind] debuff on the target, lasting 4.25s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 431.9% ATK)
  3. Casts a [Blind] debuff on the target, lasting 4.5s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 456.4% ATK)
  4. Casts a [Blind] debuff on the target, lasting 4.5s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 497.1% ATK)
  5. Casts a [Blind] debuff on the target, lasting 4.5s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 546% ATK)
  6. Casts a [Blind] debuff on the target, lasting 5s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 586.8% ATK)
  7. Casts a [Blind] debuff on the target, lasting 5.5s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 635.7% ATK)
  8. Casts a [Blind] debuff on the target, lasting 5.5s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 676.4% ATK)
  9. Casts a [Blind] debuff on the target, lasting 5.5s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 725.3% ATK)
  10. #1 Damage: 766.1% ATK
  11. #1 Damage: 815% ATK

Invokers similar to Red Mellia