Sabi - Invokers Titan Legacy

Last updated 31 Oct 2026

SabiNocturnaDarkMelee AttackerFrostFatigue
Overall3.1average of 20 ratings

Sabi is a Epic Dark Melee Attacker from the Nocturna faction in Invokers Titan Legacy.

Sabi is the queen of the Hellpit – a sacrificial arena where she held a spectacle of death for huge crowds of adoring nobility. They loved her stylish skill and brutal bloodlust… right up until she came for the nobles herself.

Faction
Nocturna
Element
Dark
Class
Melee Attacker
Sign of
Vess
Tolerances
FrostFatigue
Rarity
Epic

Sabi stats

  • HP7517#108/161
  • ATK969#60/161
  • DEF633#115/161
  • CRIT RATE15%#23/161
  • CRIT DMG50%#135/161
  • ACC60#42/161
  • RES10#132/161
  • COMBO SPD60#26/161
  • SKILL SPD0#149/161
  • SKILL RECOV7#55/161
  • MANA GEN0#139/161
  • INSTINCT41#140/161
  • MOVE SPD106#144/161

Sabi ratings

Sabi skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 25% ATK
  2. Damage: 26.5% ATK
  3. Damage: 28% ATK
  4. Damage: 30.5% ATK
  5. Damage: 33.5% ATK
  6. Damage: 36% ATK
  7. Damage: 39% ATK
  8. Damage: 41.5% ATK
  9. Damage: 44.5% ATK
  10. Damage: 47% ATK
  11. Damage: 50% ATK
Skill 1

Blood Scythe

Weaken
Attacks 9 enemies in a 6m semicircle in front of Sabi, dealing damage. Casts a 14% Weaken debuff on the targets, lasting 6s, increasing all damage taken by 14%.
Accuracy required for: Weaken
Skill levels (11)
  1. Casts a [8% Weaken] debuff on the targets, lasting 3s, increasing all damage taken by 8%. (#1 Damage: 65% ATK)
  2. Casts a [9% Weaken] debuff on the targets, lasting 3s, increasing all damage taken by 9%. (#1 Damage: 68.9% ATK)
  3. Casts a [9% Weaken] debuff on the targets, lasting 3.5s, increasing all damage taken by 9%. (#1 Damage: 72.8% ATK)
  4. Casts a [10% Weaken] debuff on the targets, lasting 3.5s, increasing all damage taken by 10%. (#1 Damage: 79.3% ATK)
  5. Casts a [11% Weaken] debuff on the targets, lasting 3.5s, increasing all damage taken by 11%. (#1 Damage: 87.1% ATK)
  6. Casts a [11% Weaken] debuff on the targets, lasting 4s, increasing all damage taken by 11%. (#1 Damage: 93.6% ATK)
  7. Casts a [12% Weaken] debuff on the targets, lasting 4s, increasing all damage taken by 12%. (#1 Damage: 101.4% ATK)
  8. Casts a [13% Weaken] debuff on the targets, lasting 4s, increasing all damage taken by 13%. (#1 Damage: 107.9% ATK)
  9. Casts a [13% Weaken] debuff on the targets, lasting 5s, increasing all damage taken by 13%. (#1 Damage: 115.7% ATK)
  10. Casts a [14% Weaken] debuff on the targets, lasting 5s, increasing all damage taken by 14%. (#1 Damage: 122.2% ATK)
  11. #1 Damage: 130% ATK
Skill 2

Soulshredder

Move SPD Up
Casts a Move SPD Up buff on Sabi, lasting 15s. Attacks 1 enemy, dealing damage. Casts a Move SPD Up buff on 9 allies in a 15m radius, lasting 15s if this attack kills the target.
Skill levels (11)
  1. Casts a [Move SPD Up] buff on Sabi, lasting 10s. Casts a [Move SPD Up] buff on 9 allies in a 15m radius, lasting 10s if this attack kills the target. (#1 Damage: 277.5% ATK)
  2. Casts a [Move SPD Up] buff on Sabi, lasting 11s. Casts a [Move SPD Up] buff on 9 allies in a 15m radius, lasting 11s if this attack kills the target. (#1 Damage: 294.1% ATK)
  3. Casts a [Move SPD Up] buff on Sabi, lasting 11s. Casts a [Move SPD Up] buff on 9 allies in a 15m radius, lasting 11s if this attack kills the target. (#1 Damage: 310.8% ATK)
  4. Casts a [Move SPD Up] buff on Sabi, lasting 11s. Casts a [Move SPD Up] buff on 9 allies in a 15m radius, lasting 11s if this attack kills the target. (#1 Damage: 338.6% ATK)
  5. Casts a [Move SPD Up] buff on Sabi, lasting 13s. Casts a [Move SPD Up] buff on 9 allies in a 15m radius, lasting 13s if this attack kills the target. (#1 Damage: 371.9% ATK)
  6. Casts a [Move SPD Up] buff on Sabi, lasting 13s. Casts a [Move SPD Up] buff on 9 allies in a 15m radius, lasting 13s if this attack kills the target. (#1 Damage: 399.6% ATK)
  7. Casts a [Move SPD Up] buff on Sabi, lasting 13s. Casts a [Move SPD Up] buff on 9 allies in a 15m radius, lasting 13s if this attack kills the target. (#1 Damage: 432.9% ATK)
  8. Casts a [Move SPD Up] buff on Sabi, lasting 13s. Casts a [Move SPD Up] buff on 9 allies in a 15m radius, lasting 13s if this attack kills the target. (#1 Damage: 460.6% ATK)
  9. #1 Damage: 494% ATK
  10. #1 Damage: 521.7% ATK
  11. #1 Damage: 555% ATK
Skill 3

Hellfall

Move SPD Down
Teleports to the furthest enemy within a 10m radius. Attacks the target, dealing damage. Casts a Move SPD Down debuff on the target, lasting 14s.
Accuracy required for: Move SPD Down
Skill levels (11)
  1. Casts a [Move SPD Down] debuff on the target, lasting 10s. (#1 Damage: 285% ATK)
  2. Casts a [Move SPD Down] debuff on the target, lasting 10s. (#1 Damage: 302.1% ATK)
  3. Casts a [Move SPD Down] debuff on the target, lasting 11s. (#1 Damage: 319.2% ATK)
  4. Casts a [Move SPD Down] debuff on the target, lasting 11s. (#1 Damage: 347.7% ATK)
  5. Casts a [Move SPD Down] debuff on the target, lasting 11s. (#1 Damage: 381.9% ATK)
  6. Casts a [Move SPD Down] debuff on the target, lasting 11s. (#1 Damage: 410.4% ATK)
  7. Casts a [Move SPD Down] debuff on the target, lasting 12s. (#1 Damage: 444.6% ATK)
  8. Casts a [Move SPD Down] debuff on the target, lasting 12s. (#1 Damage: 473.1% ATK)
  9. #1 Damage: 507.3% ATK
  10. #1 Damage: 535.8% ATK
  11. #1 Damage: 570% ATK
Ultimate

Deathcharm

Bleed
Pulls 9 enemies in a 8.5m radius around Sabi to Sabi. Attacks the targets, dealing damage.
Attacks 9 enemies in a 2.5m radius around Sabi, from a distance of 5m, dealing damage. Casts a 1.5% Bleed debuff on the targets, lasting 12s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 400% ATK). On the second hit.
Accuracy required for: Pull, Bleed
Skill levels (11)
  1. Casts a [0.75% Bleed] debuff on the targets, lasting 8s. The [Bleed] ticks every 2s, damaging targets by 0.75% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 50% ATK; #2 Damage: 50% ATK; #3 Bleed Damage Limit: 200% ATK per tick)
  2. Casts a [1% Bleed] debuff on the targets, lasting 8s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 53% ATK; #2 Damage: 53% ATK; #3 Bleed Damage Limit: 200% ATK per tick)
  3. Casts a [1.25% Bleed] debuff on the targets, lasting 8s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 56% ATK; #2 Damage: 56% ATK; #3 Bleed Damage Limit: 225% ATK per tick)
  4. Casts a [1.25% Bleed] debuff on the targets, lasting 9s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 61% ATK; #2 Damage: 61% ATK; #3 Bleed Damage Limit: 225% ATK per tick)
  5. Casts a [1.25% Bleed] debuff on the targets, lasting 9s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 67% ATK; #2 Damage: 67% ATK; #3 Bleed Damage Limit: 250% ATK per tick)
  6. Casts a [1.25% Bleed] debuff on the targets, lasting 10s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 72% ATK; #2 Damage: 72% ATK; #3 Bleed Damage Limit: 250% ATK per tick)
  7. Casts a [1.5% Bleed] debuff on the targets, lasting 10s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 78% ATK; #2 Damage: 78% ATK; #3 Bleed Damage Limit: 300% ATK per tick)
  8. Casts a [1.5% Bleed] debuff on the targets, lasting 10s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 83% ATK; #2 Damage: 83% ATK; #3 Bleed Damage Limit: 300% ATK per tick)
  9. Casts a [1.5% Bleed] debuff on the targets, lasting 11s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 89% ATK; #2 Damage: 89% ATK; #3 Bleed Damage Limit: 350% ATK per tick)
  10. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 94% ATK; #2 Damage: 94% ATK; #3 Bleed Damage Limit: 350% ATK per tick)
  11. #1 Damage: 100% ATK; #2 Damage: 100% ATK; #3 Bleed Damage Limit: 400% ATK per tick

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