Veilstalker Nyctra - Invokers Titan Legacy

Last updated 29 Oct 2026

Veilstalker NyctraLightseekersDarkMelee AttackerDazeBlight
Overall3.4average of 20 ratings

Veilstalker Nyctra is a Epic Dark Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

Nyctra was cursed for daring to enter a Void Temple. He had given up, believing the shadows would consume him – but after saving the Angel, Shadek, he was saved in turn. He agreed to fight for the Light, with what time he has.

Faction
Lightseekers
Element
Dark
Class
Melee Attacker
Sign of
Temero
Tolerances
DazeBlight
Rarity
Epic

Veilstalker Nyctra stats

  • HP7587#107/161
  • ATK909#74/161
  • DEF678#100/161
  • CRIT RATE10%#81/161
  • CRIT DMG60%#63/161
  • ACC23#129/161
  • RES10#154/161
  • COMBO SPD0#156/161
  • SKILL SPD6#103/161
  • SKILL RECOV0#157/161
  • MANA GEN37#79/161
  • INSTINCT41#157/161
  • MOVE SPD143#35/161

Veilstalker Nyctra ratings

General Areas

  • Campaign4
  • Spires4
  • Arena3
  • Sedula4.5

Gear Bosses

Other Bosses

Veilstalker Nyctra skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 24% ATK
  2. Damage: 25.4% ATK
  3. Damage: 26.9% ATK
  4. Damage: 29.3% ATK
  5. Damage: 32.2% ATK
  6. Damage: 34.6% ATK
  7. Damage: 37.4% ATK
  8. Damage: 39.8% ATK
  9. Damage: 42.7% ATK
  10. Damage: 45.1% ATK
  11. Damage: 48% ATK
Skill 1

Path of Pain

Weaken
Teleports to the enemy with the lowest HP% within a 15m radius. Prioritizes Supports. Attacks the target, dealing damage. Casts a Weaken debuff on the target, lasting 6s, increasing all damage taken by %.
Accuracy required for: Weaken
Skill levels (11)
  1. Casts a [Weaken] debuff on the target, lasting 3s, increasing all damage taken by %. (#1 Damage: 145% ATK)
  2. Casts a [Weaken] debuff on the target, lasting 3s, increasing all damage taken by %. (#1 Damage: 153.7% ATK)
  3. Casts a [Weaken] debuff on the target, lasting 3s, increasing all damage taken by %. (#1 Damage: 162.4% ATK)
  4. Casts a [Weaken] debuff on the target, lasting 3s, increasing all damage taken by %. (#1 Damage: 176.9% ATK)
  5. Casts a [Weaken] debuff on the target, lasting 4s, increasing all damage taken by %. (#1 Damage: 194.3% ATK)
  6. Casts a [Weaken] debuff on the target, lasting 4s, increasing all damage taken by %. (#1 Damage: 208.8% ATK)
  7. Casts a [Weaken] debuff on the target, lasting 5s, increasing all damage taken by %. (#1 Damage: 226.2% ATK)
  8. Casts a [Weaken] debuff on the target, lasting 5s, increasing all damage taken by %. (#1 Damage: 240.7% ATK)
  9. Casts a [Weaken] debuff on the target, lasting 5s, increasing all damage taken by %. (#1 Damage: 258.1% ATK)
  10. Casts a [Weaken] debuff on the target, lasting 5s, increasing all damage taken by %. (#1 Damage: 272.6% ATK)
  11. #1 Damage: 290% ATK
Skill 2

Touch of Despair

Attacks 1 enemy, dealing damage. Extends the duration of up to 3 random debuffs on the target by 6s.
Accuracy required for: Debuff Duration Extension
Skill levels (11)
  1. Extends the duration of 1 random debuff on the target by 3s. (#1 Damage: 292.5% ATK)
  2. Extends the duration of 1 random debuff on the target by 3.5s. (#1 Damage: 310% ATK)
  3. Extends the duration of 1 random debuff on the target by 3.5s. (#1 Damage: 327.6% ATK)
  4. Extends the duration of 1 random debuff on the target by 4s. (#1 Damage: 356.9% ATK)
  5. Extends the duration of 1 random debuff on the target by 4s. (#1 Damage: 392% ATK)
  6. Extends the duration of up to 2 random debuffs on the target by 4s. (#1 Damage: 421.2% ATK)
  7. Extends the duration of up to 2 random debuffs on the target by 4s. (#1 Damage: 456.3% ATK)
  8. Extends the duration of up to 2 random debuffs on the target by 5s. (#1 Damage: 485.5% ATK)
  9. Extends the duration of up to 2 random debuffs on the target by 5s. (#1 Damage: 520.6% ATK)
  10. Extends the duration of up to 2 random debuffs on the target by 6s. (#1 Damage: 549.9% ATK)
  11. #1 Damage: 585% ATK
Skill 3

Bleeding Shadows

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. The first hit casts 2 1.5% Bleed debuffs on the target, lasting 8s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 400% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. The first hit casts a [0.75% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 0.75% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 75% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 75% ATK)
  2. The first hit casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 79.5% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 79.5% ATK)
  3. The first hit casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 84% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 84% ATK)
  4. The first hit casts a [1.25% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 91.5% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 91.5% ATK)
  5. The first hit casts a [1.25% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 100.5% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 100.5% ATK)
  6. The first hit casts a [1.5% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 108% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 108% ATK)
  7. The first hit casts a [1.5% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 117% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 117% ATK)
  8. The first hit casts 2 [1.5% Bleed] debuffs on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 124.5% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 124.5% ATK)
  9. The first hit casts 2 [1.5% Bleed] debuffs on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 133.5% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 133.5% ATK)
  10. The first hit casts 2 [1.5% Bleed] debuffs on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 141% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 141% ATK)
  11. #1 Damage: 150% ATK; #2 Bleed Damage Limit: 400% ATK per tick; #3 Damage: 150% ATK
Ultimate

Void Assassin

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. Each hit Instantly ticks 2 Bleed debuffs on the target. Damage increases by 15% per debuff on the target, limited up to +150% damage.
Accuracy required for: Debuff Instant Tick
Skill levels (11)
  1. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 10% per debuff on the target, limited up to +100% damage. (#1 Damage: 257.5% ATK; #2 Damage: 257.5% ATK)
  2. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 11% per debuff on the target, limited up to +100% damage. (#1 Damage: 272.9% ATK; #2 Damage: 272.9% ATK)
  3. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 12% per debuff on the target, limited up to +100% damage. (#1 Damage: 288.4% ATK; #2 Damage: 288.4% ATK)
  4. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 12% per debuff on the target, limited up to +110% damage. (#1 Damage: 314.2% ATK; #2 Damage: 314.2% ATK)
  5. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 12% per debuff on the target, limited up to +110% damage. (#1 Damage: 345.1% ATK; #2 Damage: 345.1% ATK)
  6. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 13% per debuff on the target, limited up to +110% damage. (#1 Damage: 370.8% ATK; #2 Damage: 370.8% ATK)
  7. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 13% per debuff on the target, limited up to +125% damage. (#1 Damage: 401.7% ATK; #2 Damage: 401.7% ATK)
  8. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 13% per debuff on the target, limited up to +125% damage. (#1 Damage: 427.5% ATK; #2 Damage: 427.5% ATK)
  9. Each hit Instantly ticks 1 [Bleed] debuff on the target. Damage increases by 14% per debuff on the target, limited up to +125% damage. (#1 Damage: 458.4% ATK; #2 Damage: 458.4% ATK)
  10. Each hit Instantly ticks 1 [Bleed] debuff on the target. (#1 Damage: 484.1% ATK; #2 Damage: 484.1% ATK)
  11. #1 Damage: 515% ATK; #2 Damage: 515% ATK

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