Cordus the Tempest - Invokers Titan Legacy

Last updated 28 Oct 2026

Cordus the TempestLightseekersWindMelee AttackerFrostFatigue
Overall3.1average of 20 ratings

Cordus the Tempest is a Epic Wind Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

Ambition was Cordus’ only drive. To him, skill in battle was a mountain, and nothing – not friends, not family, not anything – would deter him from the climb. But he’s reached the peak, and Angel wings weigh more than he imagined.

Faction
Lightseekers
Element
Wind
Class
Melee Attacker
Sign of
Temero
Tolerances
FrostFatigue
Rarity
Epic

Cordus the Tempest stats

  • HP7202#118/161
  • ATK938#69/161
  • DEF690#92/161
  • CRIT RATE10%#41/161
  • CRIT DMG60%#23/161
  • ACC23#89/161
  • RES10#57/161
  • COMBO SPD0#70/161
  • SKILL SPD6#63/161
  • SKILL RECOV0#82/161
  • MANA GEN37#39/161
  • INSTINCT41#93/161
  • MOVE SPD136#64/161

Cordus the Tempest ratings

Cordus the Tempest skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 24.5% ATK
  2. Damage: 26% ATK
  3. Damage: 27.4% ATK
  4. Damage: 29.9% ATK
  5. Damage: 32.8% ATK
  6. Damage: 35.3% ATK
  7. Damage: 38.2% ATK
  8. Damage: 40.7% ATK
  9. Damage: 43.6% ATK
  10. Damage: 46.1% ATK
  11. Damage: 49% ATK
Skill 1

Piercing Truth

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. Each hit casts a 1% Bleed debuff on the target, lasting 4s. The Bleed ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 400% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Each hit casts a [0.5% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.5% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 35% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 35% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  2. Each hit casts a [0.5% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.5% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 37.1% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 37.1% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  3. Each hit casts a [0.6% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.6% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 39.2% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 39.2% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  4. Each hit casts a [0.6% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.6% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 42.7% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 42.7% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  5. Each hit casts a [0.7% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.7% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 46.9% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 46.9% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  6. Each hit casts a [0.7% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.7% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 50.4% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 50.4% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  7. Each hit casts a [0.8% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.8% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 54.6% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 54.6% ATK; #4 Bleed Damage Limit: 300% ATK per tick)
  8. Each hit casts a [0.9% Bleed] debuff on the target, lasting 2s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 300% ATK). (#1 Damage: 58.1% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 58.1% ATK; #4 Bleed Damage Limit: 300% ATK per tick)
  9. Each hit casts a [0.9% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 0.9% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 62.3% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 62.3% ATK; #4 Bleed Damage Limit: 350% ATK per tick)
  10. Each hit casts a [1% Bleed] debuff on the target, lasting 3s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 350% ATK). (#1 Damage: 65.8% ATK; #2 Bleed Damage Limit: 350% ATK per tick; #3 Damage: 65.8% ATK; #4 Bleed Damage Limit: 350% ATK per tick)
  11. #1 Damage: 70% ATK; #2 Bleed Damage Limit: 400% ATK per tick; #3 Damage: 70% ATK; #4 Bleed Damage Limit: 400% ATK per tick
Skill 2

Swift Justice

Charges through a 14x4m path towards the furthest enemy in a 4x14m area in front of Cordus the Tempest, damaging each enemy hit, dealing damage.
Launches all enemies, knocking them 6m away, for 1.6s.
Accuracy required for: Launch
Skill levels (11)
  1. Launches all enemies, knocking them 6m away, for 1s. (#1 Damage: 145% ATK)
  2. Launches all enemies, knocking them 6m away, for 1s. (#1 Damage: 153.7% ATK)
  3. Launches all enemies, knocking them 6m away, for 1.1s. (#1 Damage: 162.4% ATK)
  4. Launches all enemies, knocking them 6m away, for 1.1s. (#1 Damage: 176.9% ATK)
  5. Launches all enemies, knocking them 6m away, for 1.2s. (#1 Damage: 194.3% ATK)
  6. Launches all enemies, knocking them 6m away, for 1.2s. (#1 Damage: 208.8% ATK)
  7. Launches all enemies, knocking them 6m away, for 1.2s. (#1 Damage: 226.2% ATK)
  8. Launches all enemies, knocking them 6m away, for 1.3s. (#1 Damage: 240.7% ATK)
  9. Launches all enemies, knocking them 6m away, for 1.3s. (#1 Damage: 258.1% ATK)
  10. Launches all enemies, knocking them 6m away, for 1.3s. (#1 Damage: 272.6% ATK)
  11. #1 Damage: 290% ATK
Skill 3

Blinding Sacrament

Blind
Attacks 9 enemies in a 7.5m radius around Cordus the Tempest, dealing damage. Casts a 20% Blind debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage.
Accuracy required for: Blind
Skill levels (11)
  1. Casts a [10% Blind] debuff on the targets, lasting 6s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 150% ATK)
  2. Casts a [10% Blind] debuff on the targets, lasting 7s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 159% ATK)
  3. Casts a [11% Blind] debuff on the targets, lasting 7s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 168% ATK)
  4. Casts a [11% Blind] debuff on the targets, lasting 7s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 183% ATK)
  5. Casts a [13% Blind] debuff on the targets, lasting 8s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 201% ATK)
  6. Casts a [13% Blind] debuff on the targets, lasting 9s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 216% ATK)
  7. Casts a [13% Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 234% ATK)
  8. Casts a [15% Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 249% ATK)
  9. Casts a [15% Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 267% ATK)
  10. Casts a [17% Blind] debuff on the targets, lasting 12s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage. (#1 Damage: 282% ATK)
  11. #1 Damage: 300% ATK
Ultimate

Heavenly Verdict

Attacks 1 enemy, dealing damage. Damage increases by 14% per debuff on the target, limited up to +90% damage.
Skill levels (11)
  1. Damage increases by 7% per debuff on the target, limited up to +60% damage. (#1 Damage: 487.5% ATK)
  2. Damage increases by 8% per debuff on the target, limited up to +60% damage. (#1 Damage: 516.8% ATK)
  3. Damage increases by 9% per debuff on the target, limited up to +60% damage. (#1 Damage: 546% ATK)
  4. Damage increases by 10% per debuff on the target, limited up to +60% damage. (#1 Damage: 594.8% ATK)
  5. Damage increases by 10% per debuff on the target, limited up to +60% damage. (#1 Damage: 653.2% ATK)
  6. Damage increases by 12% per debuff on the target, limited up to +60% damage. (#1 Damage: 702% ATK)
  7. Damage increases by 12% per debuff on the target, limited up to +70% damage. (#1 Damage: 760.5% ATK)
  8. Damage increases by 12% per debuff on the target, limited up to +70% damage. (#1 Damage: 809.2% ATK)
  9. Damage increases by 12% per debuff on the target, limited up to +80% damage. (#1 Damage: 867.8% ATK)
  10. #1 Damage: 916.5% ATK
  11. #1 Damage: 975% ATK

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