Headsman Rano - Invokers Titan Legacy

Last updated 3 Nov 2026

Headsman RanoLightseekersWaterMelee AttackerBlight
Overall1average of 20 ratings

Headsman Rano is a Uncommon Water Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

Rano’s story, and his old identity, are mysteries. All that is known is that he turned against the Emperor and was offered a choice: the executioner’s block, or the executioner’s armor. He chose the armor, and gave up everything else. Only the hand of the Emperor remains.

Faction
Lightseekers
Element
Water
Class
Melee Attacker
Sign of
Temero
Tolerances
Blight
Rarity
Uncommon

Headsman Rano stats

  • HP5144#155/161
  • ATK601#131/161
  • DEF490#155/161
  • CRIT RATE10%#52/161
  • CRIT DMG60%#34/161
  • ACC23#100/161
  • RES10#81/161
  • COMBO SPD0#93/161
  • SKILL SPD6#74/161
  • SKILL RECOV0#104/161
  • MANA GEN37#50/161
  • INSTINCT41#108/161
  • MOVE SPD134#78/161

Headsman Rano ratings

Headsman Rano skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 20.5% ATK
  2. Damage: 21.7% ATK
  3. Damage: 23% ATK
  4. Damage: 25% ATK
  5. Damage: 27.5% ATK
  6. Damage: 29.5% ATK
  7. Damage: 32% ATK
  8. Damage: 34% ATK
  9. Damage: 36.5% ATK
  10. Damage: 38.5% ATK
  11. Damage: 41% ATK
Skill 1

Empire's Judgment

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 115% ATK
  2. #1 Damage: 121.9% ATK
  3. #1 Damage: 128.8% ATK
  4. #1 Damage: 140.3% ATK
  5. #1 Damage: 154.1% ATK
  6. #1 Damage: 165.6% ATK
  7. #1 Damage: 179.4% ATK
  8. #1 Damage: 190.9% ATK
  9. #1 Damage: 204.7% ATK
  10. #1 Damage: 216.2% ATK
  11. #1 Damage: 230% ATK
Skill 2

Headsman's Way

Attacks 1 enemy 2 times, dealing damage per hit. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 20%.
Skill levels (11)
  1. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 10%. (#1 Damage: 129.5% ATK; #2 Damage: 129.5% ATK)
  2. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 12%. (#1 Damage: 137.3% ATK; #2 Damage: 137.3% ATK)
  3. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 12%. (#1 Damage: 145% ATK; #2 Damage: 145% ATK)
  4. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 12%. (#1 Damage: 158% ATK; #2 Damage: 158% ATK)
  5. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 14%. (#1 Damage: 173.5% ATK; #2 Damage: 173.5% ATK)
  6. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 14%. (#1 Damage: 186.5% ATK; #2 Damage: 186.5% ATK)
  7. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 16%. (#1 Damage: 202% ATK; #2 Damage: 202% ATK)
  8. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 16%. (#1 Damage: 215% ATK; #2 Damage: 215% ATK)
  9. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 18%. (#1 Damage: 230.5% ATK; #2 Damage: 230.5% ATK)
  10. If Headsman Rano's HP% is higher than Target's HP%, damage increases by 18%. (#1 Damage: 243.5% ATK; #2 Damage: 243.5% ATK)
  11. #1 Damage: 259% ATK; #2 Damage: 259% ATK
Skill 3

Emperor's Hand

Attacks the 8 enemies with the lowest HP% in a 6m semicircle in front of Headsman Rano, dealing damage. Launches the targets, knocking them 3m away, for 1.25s.
Accuracy required for: Launch
Skill levels (11)
  1. Launches the targets, knocking them 3m away, for 1s. (#1 Damage: 129.5% ATK)
  2. Launches the targets, knocking them 3m away, for 1.05s. (#1 Damage: 137.3% ATK)
  3. Launches the targets, knocking them 3m away, for 1.05s. (#1 Damage: 145% ATK)
  4. Launches the targets, knocking them 3m away, for 1.05s. (#1 Damage: 158% ATK)
  5. Launches the targets, knocking them 3m away, for 1.05s. (#1 Damage: 173.5% ATK)
  6. Launches the targets, knocking them 3m away, for 1.05s. (#1 Damage: 186.5% ATK)
  7. Launches the targets, knocking them 3m away, for 1.15s. (#1 Damage: 202% ATK)
  8. Launches the targets, knocking them 3m away, for 1.15s. (#1 Damage: 215% ATK)
  9. #1 Damage: 230.5% ATK
  10. #1 Damage: 243.5% ATK
  11. #1 Damage: 259% ATK
Ultimate

Imperial Sentence

Bleed
Attacks 1 enemy, dealing damage. Casts a 2% Bleed debuff on the target, lasting 6s. The Bleed ticks every 2s, damaging targets by 2% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 250% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  2. Casts a [1.1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 265% ATK; #2 Bleed Damage Limit: 150% ATK per tick)
  3. Casts a [1.2% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.2% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 280% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  4. Casts a [1.3% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 305% ATK; #2 Bleed Damage Limit: 175% ATK per tick)
  5. Casts a [1.4% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.4% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 335% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  6. Casts a [1.5% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 360% ATK; #2 Bleed Damage Limit: 200% ATK per tick)
  7. Casts a [1.6% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.6% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 390% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  8. Casts a [1.7% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.7% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 415% ATK; #2 Bleed Damage Limit: 225% ATK per tick)
  9. Casts a [1.8% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.8% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 445% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  10. Casts a [1.9% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.9% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 470% ATK; #2 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 500% ATK; #2 Bleed Damage Limit: 300% ATK per tick

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