Renesse - Invokers Titan Legacy

Last updated 4 Nov 2026

RenesseLightseekersFireMelee AttackerBlight
Overall1average of 20 ratings

Renesse is a Common Fire Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

Renesse is now the Knight of the Heart, defender of the vital border city of Precipice. Her duty was to use the Heart of Glass, a powerful protective relic, but the Heart was stolen on the eve of battle and the city was conquered. Now she seeks the Heart… and the thief who took it.

Faction
Lightseekers
Element
Fire
Class
Melee Attacker
Sign of
Vess
Tolerances
Blight
Rarity
Common

Renesse stats

  • HP4147#160/161
  • ATK535#137/161
  • DEF392#160/161
  • CRIT RATE15%#20/161
  • CRIT DMG50%#130/161
  • ACC60#39/161
  • RES10#128/161
  • COMBO SPD60#23/161
  • SKILL SPD0#146/161
  • SKILL RECOV7#52/161
  • MANA GEN0#136/161
  • INSTINCT41#137/161
  • MOVE SPD107#141/161

Renesse ratings

Renesse skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 19% ATK
  2. Damage: 20.1% ATK
  3. Damage: 21.3% ATK
  4. Damage: 23.2% ATK
  5. Damage: 25.5% ATK
  6. Damage: 27.4% ATK
  7. Damage: 29.6% ATK
  8. Damage: 31.5% ATK
  9. Damage: 33.8% ATK
  10. Damage: 35.7% ATK
  11. Damage: 38% ATK
Skill 1

Heartpiercer

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 121.5% ATK
  2. #1 Damage: 128.8% ATK
  3. #1 Damage: 136.1% ATK
  4. #1 Damage: 148.2% ATK
  5. #1 Damage: 162.8% ATK
  6. #1 Damage: 175% ATK
  7. #1 Damage: 189.5% ATK
  8. #1 Damage: 201.7% ATK
  9. #1 Damage: 216.3% ATK
  10. #1 Damage: 228.4% ATK
  11. #1 Damage: 243% ATK
Skill 2

Heartlifter

Attacks 1 enemy, dealing damage. Launches the target for 1s.
Accuracy required for: Launch
Skill levels (11)
  1. #1 Damage: 243% ATK
  2. #1 Damage: 257.6% ATK
  3. #1 Damage: 272.2% ATK
  4. #1 Damage: 296.5% ATK
  5. #1 Damage: 325.6% ATK
  6. #1 Damage: 349.9% ATK
  7. #1 Damage: 379.1% ATK
  8. #1 Damage: 403.4% ATK
  9. #1 Damage: 432.5% ATK
  10. #1 Damage: 456.8% ATK
  11. #1 Damage: 486% ATK
Skill 3

Heartstopper

Stun
Attacks 1 enemy, dealing damage. Casts a Stun debuff on the target, lasting 1.5s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal.
Accuracy required for: Stun
Skill levels (11)
  1. Casts a [Stun] debuff on the target, lasting 1s. (#1 Damage: 245% ATK)
  2. Casts a [Stun] debuff on the target, lasting 1s. (#1 Damage: 259.7% ATK)
  3. Casts a [Stun] debuff on the target, lasting 1.1s. (#1 Damage: 274.4% ATK)
  4. Casts a [Stun] debuff on the target, lasting 1.1s. (#1 Damage: 298.9% ATK)
  5. Casts a [Stun] debuff on the target, lasting 1.2s. (#1 Damage: 328.3% ATK)
  6. Casts a [Stun] debuff on the target, lasting 1.2s. (#1 Damage: 352.8% ATK)
  7. Casts a [Stun] debuff on the target, lasting 1.3s. (#1 Damage: 382.2% ATK)
  8. Casts a [Stun] debuff on the target, lasting 1.3s. (#1 Damage: 406.7% ATK)
  9. Casts a [Stun] debuff on the target, lasting 1.4s. (#1 Damage: 436.1% ATK)
  10. Casts a [Stun] debuff on the target, lasting 1.4s. (#1 Damage: 460.6% ATK)
  11. #1 Damage: 490% ATK
Ultimate

Heartbreaker

Bleed
Attacks 1 enemy 2 times, dealing damage per hit. Each hit casts a 1.5% Bleed debuff on the target, lasting 8s. The Bleed ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 300% ATK).
Accuracy required for: Bleed
Skill levels (11)
  1. Each hit casts a [1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 140% ATK; #2 Bleed Damage Limit: 150% ATK per tick; #3 Damage: 140% ATK; #4 Bleed Damage Limit: 150% ATK per tick)
  2. Each hit casts a [1.1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 150% ATK). (#1 Damage: 148.4% ATK; #2 Bleed Damage Limit: 150% ATK per tick; #3 Damage: 148.4% ATK; #4 Bleed Damage Limit: 150% ATK per tick)
  3. Each hit casts a [1.1% Bleed] debuff on the target, lasting 4s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 156.8% ATK; #2 Bleed Damage Limit: 175% ATK per tick; #3 Damage: 156.8% ATK; #4 Bleed Damage Limit: 175% ATK per tick)
  4. Each hit casts a [1.1% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 175% ATK). (#1 Damage: 170.8% ATK; #2 Bleed Damage Limit: 175% ATK per tick; #3 Damage: 170.8% ATK; #4 Bleed Damage Limit: 175% ATK per tick)
  5. Each hit casts a [1.1% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.1% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 187.6% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 187.6% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  6. Each hit casts a [1.3% Bleed] debuff on the target, lasting 5s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 200% ATK). (#1 Damage: 201.6% ATK; #2 Bleed Damage Limit: 200% ATK per tick; #3 Damage: 201.6% ATK; #4 Bleed Damage Limit: 200% ATK per tick)
  7. Each hit casts a [1.3% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 218.4% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 218.4% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  8. Each hit casts a [1.3% Bleed] debuff on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1.3% of their MAX HP per tick (up to 225% ATK). (#1 Damage: 232.4% ATK; #2 Bleed Damage Limit: 225% ATK per tick; #3 Damage: 232.4% ATK; #4 Bleed Damage Limit: 225% ATK per tick)
  9. Each hit casts a [1.5% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 249.2% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 249.2% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  10. Each hit casts a [1.5% Bleed] debuff on the target, lasting 7s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 250% ATK). (#1 Damage: 263.2% ATK; #2 Bleed Damage Limit: 250% ATK per tick; #3 Damage: 263.2% ATK; #4 Bleed Damage Limit: 250% ATK per tick)
  11. #1 Damage: 280% ATK; #2 Bleed Damage Limit: 300% ATK per tick; #3 Damage: 280% ATK; #4 Bleed Damage Limit: 300% ATK per tick

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