Dannos - Invokers Titan Legacy

Last updated 2 Nov 2026

DannosLightseekersLightMelee AttackerBlight
Overall2.5average of 20 ratings

Dannos is a Rare Light Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

Sir Dannos seems the perfect knight – strong, dutiful, and kind. But he left his realm behind in search for the one he lost: Princess Irialla, his lifelong friend and confidant. Sir Dannos could not protect her from the Demons that stole her, but he will scour all of Amara to get her back.

Faction
Lightseekers
Element
Light
Class
Melee Attacker
Sign of
Temero
Tolerances
Blight
Rarity
Rare

Dannos stats

  • HP6816#126/161
  • ATK689#125/161
  • DEF565#140/161
  • CRIT RATE10%#42/161
  • CRIT DMG60%#24/161
  • ACC23#90/161
  • RES10#59/161
  • COMBO SPD0#72/161
  • SKILL SPD6#64/161
  • SKILL RECOV0#85/161
  • MANA GEN37#40/161
  • INSTINCT41#94/161
  • MOVE SPD146#23/161

Dannos ratings

General Areas

  • Campaign2.5
  • Spires3
  • Arena2
  • Sedula3

Other Bosses

Dannos skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 23% ATK
  2. Damage: 24.4% ATK
  3. Damage: 25.8% ATK
  4. Damage: 28.1% ATK
  5. Damage: 30.8% ATK
  6. Damage: 33.1% ATK
  7. Damage: 35.9% ATK
  8. Damage: 38.2% ATK
  9. Damage: 40.9% ATK
  10. Damage: 43.2% ATK
  11. Damage: 46% ATK
Skill 1

Lightcrash

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 132.5% ATK
  2. #1 Damage: 140.4% ATK
  3. #1 Damage: 148.4% ATK
  4. #1 Damage: 161.7% ATK
  5. #1 Damage: 177.6% ATK
  6. #1 Damage: 190.8% ATK
  7. #1 Damage: 206.7% ATK
  8. #1 Damage: 219.9% ATK
  9. #1 Damage: 235.9% ATK
  10. #1 Damage: 249.1% ATK
  11. #1 Damage: 265% ATK
Skill 2

Smitebringer

Weaken
Attacks 1 enemy, dealing damage. Casts a 10% Weaken debuff on the target, lasting 9s, increasing all damage taken by 10%.
Accuracy required for: Weaken
Skill levels (11)
  1. Casts a [7% Weaken] debuff on the target, lasting 6s, increasing all damage taken by 7%. (#1 Damage: 286% ATK)
  2. Casts a [8% Weaken] debuff on the target, lasting 6s, increasing all damage taken by 8%. (#1 Damage: 303.2% ATK)
  3. Casts a [9% Weaken] debuff on the target, lasting 6s, increasing all damage taken by 9%. (#1 Damage: 320.3% ATK)
  4. Casts a [9% Weaken] debuff on the target, lasting 7s, increasing all damage taken by 9%. (#1 Damage: 348.9% ATK)
  5. Casts a [9% Weaken] debuff on the target, lasting 7s, increasing all damage taken by 9%. (#1 Damage: 383.2% ATK)
  6. Casts a [9% Weaken] debuff on the target, lasting 7s, increasing all damage taken by 9%. (#1 Damage: 411.8% ATK)
  7. Casts a [9% Weaken] debuff on the target, lasting 8s, increasing all damage taken by 9%. (#1 Damage: 446.2% ATK)
  8. Casts a [9% Weaken] debuff on the target, lasting 8s, increasing all damage taken by 9%. (#1 Damage: 474.8% ATK)
  9. Casts a [10% Weaken] debuff on the target, lasting 8s, increasing all damage taken by 10%. (#1 Damage: 509.1% ATK)
  10. #1 Damage: 537.7% ATK
  11. #1 Damage: 572% ATK
Skill 3

Sacral Spike

Shock
Charges through a 10x6m path towards 1 enemy, damaging each enemy hit, dealing damage. Casts a Shock debuff on each target hit, lasting 1.5s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Shock
Skill levels (11)
  1. Casts a [Shock] debuff on each target hit, lasting 1s. (#1 Damage: 131% ATK)
  2. Casts a [Shock] debuff on each target hit, lasting 1.1s. (#1 Damage: 138.9% ATK)
  3. Casts a [Shock] debuff on each target hit, lasting 1.1s. (#1 Damage: 146.7% ATK)
  4. Casts a [Shock] debuff on each target hit, lasting 1.2s. (#1 Damage: 159.8% ATK)
  5. Casts a [Shock] debuff on each target hit, lasting 1.2s. (#1 Damage: 175.5% ATK)
  6. Casts a [Shock] debuff on each target hit, lasting 1.2s. (#1 Damage: 188.6% ATK)
  7. Casts a [Shock] debuff on each target hit, lasting 1.3s. (#1 Damage: 204.4% ATK)
  8. Casts a [Shock] debuff on each target hit, lasting 1.3s. (#1 Damage: 217.5% ATK)
  9. Casts a [Shock] debuff on each target hit, lasting 1.4s. (#1 Damage: 233.2% ATK)
  10. #1 Damage: 246.3% ATK
  11. #1 Damage: 262% ATK
Ultimate

Winds of Serenity

Attacks 8 enemies in a 5m radius around Dannos, 8 times over 2s, dealing damage each hit. Damage increases by 10% per 10% of Dannos's current HP. Dannos can move while using this Skill.
Skill levels (11)
  1. Damage increases by 5% per 10% of Dannos's current HP. (#1 Damage: 57.5% * ATK)
  2. Damage increases by 5.5% per 10% of Dannos's current HP. (#1 Damage: 60.9% * ATK)
  3. Damage increases by 6% per 10% of Dannos's current HP. (#1 Damage: 64.4% * ATK)
  4. Damage increases by 7% per 10% of Dannos's current HP. (#1 Damage: 70.2% * ATK)
  5. Damage increases by 7% per 10% of Dannos's current HP. (#1 Damage: 77.1% * ATK)
  6. Damage increases by 7% per 10% of Dannos's current HP. (#1 Damage: 82.8% * ATK)
  7. Damage increases by 8% per 10% of Dannos's current HP. (#1 Damage: 89.7% * ATK)
  8. Damage increases by 8% per 10% of Dannos's current HP. (#1 Damage: 95.4% * ATK)
  9. Damage increases by 9% per 10% of Dannos's current HP. (#1 Damage: 102.3% * ATK)
  10. #1 Damage: 108.1% * ATK
  11. #1 Damage: 115% * ATK

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