Skrimp - Invokers Titan Legacy

Last updated 3 Nov 2026

SkrimpLightseekersLightMelee AttackerManashock
Overall2.8average of 20 ratings

Skrimp is a Rare Light Melee Attacker from the Lightseekers faction in Invokers Titan Legacy.

Falling down a ravine and taking several bumps on the noggin changed Skrimp's life forever. Those repeated knocks broke Malice's spell on him – now, he fights for justice! For Serenity! Unfortunately, it also gave Skrimp unbreakable confidence, and the unshakeable conviction that he's the greatest hero that's ever heroed. Thank Serenity's he's on our side.

Faction
Lightseekers
Element
Light
Class
Melee Attacker
Sign of
Temero
Tolerances
Manashock
Rarity
Rare

Skrimp stats

  • HP6173#141/161
  • ATK733#120/161
  • DEF591#135/161
  • CRIT RATE10%#75/161
  • CRIT DMG60%#57/161
  • ACC23#123/161
  • RES10#139/161
  • COMBO SPD0#145/161
  • SKILL SPD6#97/161
  • SKILL RECOV0#149/161
  • MANA GEN37#73/161
  • INSTINCT41#145/161
  • MOVE SPD132#84/161

Skrimp ratings

Skrimp skills

Basic attack

Basic Attack

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. Damage: 23% ATK
  2. Damage: 24.4% ATK
  3. Damage: 25.8% ATK
  4. Damage: 28.1% ATK
  5. Damage: 30.8% ATK
  6. Damage: 33.1% ATK
  7. Damage: 35.9% ATK
  8. Damage: 38.2% ATK
  9. Damage: 40.9% ATK
  10. Damage: 43.2% ATK
  11. Damage: 46% ATK
Skill 1

Skrimp Kick!

Attacks 1 enemy, dealing damage.
Skill levels (11)
  1. #1 Damage: 140% ATK
  2. #1 Damage: 148.4% ATK
  3. #1 Damage: 156.8% ATK
  4. #1 Damage: 170.8% ATK
  5. #1 Damage: 187.6% ATK
  6. #1 Damage: 201.6% ATK
  7. #1 Damage: 218.4% ATK
  8. #1 Damage: 232.4% ATK
  9. #1 Damage: 249.2% ATK
  10. #1 Damage: 263.2% ATK
  11. #1 Damage: 280% ATK
Skill 2

Flying Skrimp!

Charges the furthest enemy in a 7m radius, tracking them for 5s. Prioritizes Supports. If Skrimp reaches the target, attacks the target, dealing damage. Launches the target, knocking them 6m away, for 3.5s.
Accuracy required for: Launch
Skill levels (11)
  1. Launches the target, knocking them 6m away, for 2s. (#1 Damage: 280% ATK)
  2. Launches the target, knocking them 6m away, for 2.25s. (#1 Damage: 296.8% ATK)
  3. Launches the target, knocking them 6m away, for 2.25s. (#1 Damage: 313.6% ATK)
  4. Launches the target, knocking them 6m away, for 2.5s. (#1 Damage: 341.6% ATK)
  5. Launches the target, knocking them 6m away, for 2.5s. (#1 Damage: 375.2% ATK)
  6. Launches the target, knocking them 6m away, for 2.75s. (#1 Damage: 403.2% ATK)
  7. Launches the target, knocking them 6m away, for 2.75s. (#1 Damage: 436.8% ATK)
  8. Launches the target, knocking them 6m away, for 3s. (#1 Damage: 464.8% ATK)
  9. Launches the target, knocking them 6m away, for 3s. (#1 Damage: 498.4% ATK)
  10. #1 Damage: 526.4% ATK
  11. #1 Damage: 560% ATK
Skill 3

Skrimp Smash!

StunShock
Attacks 1 enemy, dealing damage. Casts a Stun debuff on the target, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a chance to cast a Shock debuff, lasting 6s, instead of the Stun debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun
Skill levels (11)
  1. Casts a [Stun] debuff on the target, lasting 3s. Has a chance to cast a [Shock] debuff, lasting 3s, instead of the [Stun] debuff. (#1 Damage: 290% ATK)
  2. Casts a [Stun] debuff on the target, lasting 3.5s. Has a chance to cast a [Shock] debuff, lasting 3.5s, instead of the [Stun] debuff. (#1 Damage: 307.4% ATK)
  3. Casts a [Stun] debuff on the target, lasting 3.5s. Has a chance to cast a [Shock] debuff, lasting 3.5s, instead of the [Stun] debuff. (#1 Damage: 324.8% ATK)
  4. Casts a [Stun] debuff on the target, lasting 4s. Has a chance to cast a [Shock] debuff, lasting 4s, instead of the [Stun] debuff. (#1 Damage: 353.8% ATK)
  5. Casts a [Stun] debuff on the target, lasting 4s. Has a chance to cast a [Shock] debuff, lasting 4s, instead of the [Stun] debuff. (#1 Damage: 388.6% ATK)
  6. Casts a [Stun] debuff on the target, lasting 4.5s. Has a chance to cast a [Shock] debuff, lasting 4.5s, instead of the [Stun] debuff. (#1 Damage: 417.6% ATK)
  7. Casts a [Stun] debuff on the target, lasting 4.5s. Has a chance to cast a [Shock] debuff, lasting 4.5s, instead of the [Stun] debuff. (#1 Damage: 452.4% ATK)
  8. Casts a [Stun] debuff on the target, lasting 5s. Has a chance to cast a [Shock] debuff, lasting 5s, instead of the [Stun] debuff. (#1 Damage: 481.4% ATK)
  9. Casts a [Stun] debuff on the target, lasting 5s. Has a chance to cast a [Shock] debuff, lasting 5s, instead of the [Stun] debuff. (#1 Damage: 516.2% ATK)
  10. #1 Damage: 545.2% ATK
  11. #1 Damage: 580% ATK
Ultimate

Skrimp Tornado!

ATK DownDEF Down
Attacks the 8 enemies with the lowest HP% in a 8m radius around Skrimp 2 times, dealing damage per hit. The first hit casts a ATK Down debuff on the targets, lasting 16s. Then, casts a DEF Down debuff on the targets, lasting 16s, on the second hit.
Accuracy required for: ATK Down, DEF Down
Skill levels (11)
  1. The first hit casts a [ATK Down] debuff on the targets, lasting 10s. Then, casts a [DEF Down] debuff on the targets, lasting 10s, on the second hit. (#1 Damage: 121% ATK; #2 Damage: 121% ATK)
  2. The first hit casts a [ATK Down] debuff on the targets, lasting 10s. Then, casts a [DEF Down] debuff on the targets, lasting 10s, on the second hit. (#1 Damage: 128.3% ATK; #2 Damage: 128.3% ATK)
  3. The first hit casts a [ATK Down] debuff on the targets, lasting 10s. Then, casts a [DEF Down] debuff on the targets, lasting 10s, on the second hit. (#1 Damage: 135.5% ATK; #2 Damage: 135.5% ATK)
  4. The first hit casts a [ATK Down] debuff on the targets, lasting 10s. Then, casts a [DEF Down] debuff on the targets, lasting 10s, on the second hit. (#1 Damage: 147.6% ATK; #2 Damage: 147.6% ATK)
  5. The first hit casts a [ATK Down] debuff on the targets, lasting 12s. Then, casts a [DEF Down] debuff on the targets, lasting 12s, on the second hit. (#1 Damage: 162.1% ATK; #2 Damage: 162.1% ATK)
  6. The first hit casts a [ATK Down] debuff on the targets, lasting 12s. Then, casts a [DEF Down] debuff on the targets, lasting 12s, on the second hit. (#1 Damage: 174.2% ATK; #2 Damage: 174.2% ATK)
  7. The first hit casts a [ATK Down] debuff on the targets, lasting 12s. Then, casts a [DEF Down] debuff on the targets, lasting 12s, on the second hit. (#1 Damage: 188.8% ATK; #2 Damage: 188.8% ATK)
  8. The first hit casts a [ATK Down] debuff on the targets, lasting 14s. Then, casts a [DEF Down] debuff on the targets, lasting 14s, on the second hit. (#1 Damage: 200.9% ATK; #2 Damage: 200.9% ATK)
  9. The first hit casts a [ATK Down] debuff on the targets, lasting 14s. Then, casts a [DEF Down] debuff on the targets, lasting 14s, on the second hit. (#1 Damage: 215.4% ATK; #2 Damage: 215.4% ATK)
  10. The first hit casts a [ATK Down] debuff on the targets, lasting 14s. Then, casts a [DEF Down] debuff on the targets, lasting 14s, on the second hit. (#1 Damage: 227.5% ATK; #2 Damage: 227.5% ATK)
  11. #1 Damage: 242% ATK; #2 Damage: 242% ATK

Invokers similar to Skrimp